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A Big List of Challenges (Problems/Goals/Complications/Encounters) for your adventure (including Social, Exploration, Stealth, Mystery, and Combat).
Hi! I have compiled a big list of challenges your players can encounter during the adventure.
- These challenges can be used as sub-goals the players will need to achieve on the path to their main goal, as obstacles they need to overcome to get what they want.
- Most of them can also be used as the primary goal, an idea for the whole adventure (just make the stakes higher, make it important/interesting/exciting to accomplish, make it more difficult, add sub-goals and obstacles players need to get through to achieve it).
- Challenges can be mixed and matched. In one adventure, challenge A can be the big primary goal, and challenge B can be a step towards accomplishing this big goal. In another adventure, it can be the other way around. In one adventure, the players need to obtain an item (a powerful weapon) to slay a monster, in another, they need to slay a monster to get their hands on the valuable item. In one adventure they need to rescue someone who has a clue to the mystery, in another they need to solve a mystery to be able to rescue someone.
- Use multiple challenges together to add more depth, make the adventure more difficult/interesting, get players to fight on several fronts. Combine challenges to make them complications for each other, or use conflicting challenges that are incompatible with each other to create difficult choices. Players need to protect a person while also being on the run from the law, they need to spy on someone while traveling through the dangerous environment, they need to fight for political power while pretending to be someone they're not, they need to slay a big monster in the middle of the city while protecting people and avoiding collateral damage.
If you find this list useful - please help me to improve and extend it!
- Share more challenge ideas, how can these challenge lists can be extended?
- What other big challenge categories could I add? Please share a few challenge examples in those categories.
- Share interesting examples for each kind of challenge.
- Share interesting complications and combinations of challenges.
- Share feedback/advice/ideas on improving this project.
- Share good resources (books, random tables, articles) I can use to extend this list.
Action/Adventure Challenges
- Defeat a villain and his minions.
- Defeat a monstecreature/horde.
- Obtain a McGuffin (item, vehicle, money, magic artifact, spell, your lost/stolen valuables, etc)
- Obtain Information (an ancient book, a piece of gossip, a clue, secret codes, a way to break the curse).
- Protect/Escort /Guard a person/creature (a rich merchant, a researcher, a young prince targeted for assassination, a last of its kind monster, tax collector, witness).
- Deliver a person (make sure they don't escape).
- Rescue a person/creature (rescue a hostage or a kidnapped person, break them out of captivity).
- Track, Find, Chase, and Capture/Catch a person/creature/vehicle (a criminal, a runaway, a ship, a lost pet, an escaped experiment, the infected).
- Find and save the missing person (lost kid, caravan, courier, spy.
- Deliver a valuable/fragile item/cargo and protect it from danger (artwork, cursed artifact, mysterious crate, a treasure map, a message).
- Destroy the target (an object, a cursed item, enemy weapon or infrastructure, the enemy base, a piece of blackmail on someone, a source of infection, close a portal).
- Sabotage a plan (disrupt a ritual, prevent a prophecy, undermine the invasion, stop villain from achieving their goals).
- Capture and secure the base/location (enemy city, friendly city under siege, a building, a military target).
- Defend a location (protect a village from monsters, a city from the enemy army, prevent enemies from passing a bridge or a tunnel, protect a crime scene, meeting site, warehouse, protect a ritual to ensure it will get completed).
- Your town/building/ship has been captured and overtaken by enemies. Survive under siege, liberate it.
- Robbery/Heist (rob a train or a blimp, abduct a person, commandeer a ship, steal diamonds from the casino, steal wand from the mage tower).
- Protect many innocent people (save people from a natural disaster for example, release the prisoners/slaves).
- Win a competition (Complications: your team is bad, the other side cheats, you can only win by cheating, the event is more deadly than it was supposed to be. You are competing for other purpose than victory, such as to keep another contestant safe, to spy on someone, or to get into the place where the event goes down, to prevent villain from winning, to prove yourself, to impress someone).
- Prepare for the mission. Get equipment/supplies/transportation/funding.
- Deal with the consequences of a botched/evil magic ritual.
- Distract the enemies. Act as bait for the ambush/trap.
- Train a novice, keep a noble person safe while they go on adventure.
- Build or repair an object (by collecting McGuffin ingredients).
- Perform a Ritual.
- Law Enforcement - act as a police for a town.
- Intercept a delivery, escort, communications.
- Prepare and execute an ambush.
- Act as an experimental subject for a crazy scientist/wizard (for dangerous potions).
Exploration Challenges
- Survive/avoid environmental dangers (think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc).
- Overcome environmental obstacles (a river on your way, a closed gate, climbing a mountain, a swamp, quick sand, slipping hazard above the abyss, thin ice, wild magic area. Retrieve an item from the bottom of the lake.).
- Travel through multiple locations to reach the target.
- Explore the location (to learn about it, to map it, to figure out what happened here. To find bandit camps, enemy encampments, monster nest, a way through, resources).
- Find a lost location/person/item/treasure/clues.
- Scout for information, survey the location/region (ahead of group, enemy territory, monster infested territory, uncharted wilderness).
- Clear location of danger (creatures, traps, haunting ghosts, curses, infestation).
- Track something/someone, find a trail.
- Deal with a natural disaster (storm, earthquake, flood, meteor).
- Survival (without food/water, deal with harsh weather, diseases. Find shelter. Repair a ship or a radio. Find a way to get back home.)
- Enter a guarded area (overcome defenses, defeat security, sneak in unseen).
- Escape guarded location (break out of prison).
- Use environment to your advantage (start an avalanche to block a pass, assume the most optimal position for combat).
Social/Intrigue Challenges
- Convince/Persuade a person to do/say/give you what you want.
- Intimidate/Manipulate/Blackmail/Force someone to do what you want.
- Befriend/Seduce someone, make allies.
- Gain confidence or forgiveness of a person who doesn't like you.
- Find a non-combat resolution.
- Get caught lying/cheating/sneaking, and rectify the situation.
- Persuade a group of people (an organization, an angry mob, snobby nobles. Persuade the army to take a route that will slow them down/lead them into an ambush, convince the bandits to raid the enemy, convince farmers to donate food).
- Gain social status, power, political influence (prove your worth, gain respect, impress someone, get elected).
- Change someone's social status (make them look good/bad, get them elected, overthrow a ruler).
- Run a kingdom/village/team/organization/business, lead an army (build a new one, restore the failing one to former glory).
- Change the society/group/organization (raise morale, lower the crime, stop witch hunts, deal with corruption).
- Gain control over the territory (invade a country or repel the invasion).
- Put down or incite rebellion/mutiny/conspiracy.
- Negotiate a deal, bargain (political compromise, hostage negotiations, trade information, convince them to sign a document).
- Resolve conflict, broker peace, unite rivaling factions, settle dispute.
- Establish political/trade relationships .
- Navigate a strange culture/customs (without offending anyone).
- Cause conflict/rivalry/war, pit people/factions against each other (get enemy minions to mistrust each other).
- Deceive a person.
- Set someone up, shift the blame to someone else.
- Infiltrate a group, conceal your identity (cult, bandits, enemy citadel, thieves guild).
- Find the spy/traitomole.
- Deal with being blackmailed, spied on, threatened, manipulated.
- Deal with a nasty rumor or important information/secrets about yourself being out there.
- Defend someone (or yourself) in the court.
- Prosecute/judge someone in the court.
- Put on a show, entertain.
- Redeem or corrupt a person (teach someone a lesson, seduce someone to the dark/light side).
- Recruit people to your cause.
- Find a way to get someone to owe you a favor, find a way to repay the debt you owe to someone else.
- Enforcement - apply pressure to a person to get them to do something or behave in a specific manner, without killing. (Calm down the rowdy gang, collect the debts).
- Get enemy soldiers/minions to defect and switch sides.
- Create a disinformation/propaganda campaign (feed it to the enemy spy, destroy someone's reputation, saw fear in the hearts of the enemy soldiers).
- Perform a con.
Mystery/Investigation Challenges
- Investigate a crime (murder, assault, theft, threats, blackmail, destruction of “x”, disappearances, corrupt law enforcer).
- Spying/Surveillance, gather information on a person/creature/location without being noticed. (Are they up to something shady, are they who they claim to be, discover their secret techniques, how are they bypassing security, how do they create “x”, involvement in “x”, what secrets are they hiding, where are they hiding “x”, where do they keep disappearing to, enemy troops, ).
- Search for clues and put them together to reach a conclusion.
- Find and interview witnesses, interrogate suspects.
- Figure out what's going on, unravel a plot.
- Figure out what happened in this location.
- Find evidence (proof of innocence or guilt, expose a corrupt official).
- Find out if the person is lying or keeping secrets, and what they are.
- Figure out someone's plot/motives.
- Figure out who's behind the plot.
- Do research (find and read ancient texts, talk to old wise people).
Stealth/Heist Challenges
- Steal (or plant) an item/information (modify enemy maps, plant disinformation. Plant clues to frame a person).
- Escape from danger (overwhelming force, ambush, pursuit of the law or criminals).
- Hide, cover your tracks, lay low.
- Sneak through undetected (sneak past enemy lines to deliver a message to allied forces, sneak past the bouncers into a party).
- Assassinate stealthily (sneak into the king's chambers, lure them out, use poison, make it look like an accident).
- Deal with getting noticed / drawing an unwanted attention.
- Clean up evidence (yours, someone else's).
- Exchange a real item for a fake or vice versa.
- Return a (creature, item) before anyone notices it's missing.
- Sabotage (device, ritual) without being noticed.
- Smuggle (creature, person, item) into or out of a location.
- Security Testing - breach the clients security unnoticed.
- Frame a person/group/nation for a crime.
- Fake someone's death.
Villain's Moves
- Personally confront the players.
- Send minions after the players.
- Hire a rival team of adventurers or thugs to go after players..
- Send an assassin.
- Send a spy.
- Set a bounty on their heads.
- Set a trap.
- Setup an ambush.
- Take hostages.
- Threaten an NPC players like.
- Frame players for a crime, declare them traitors/outlaws.
- Reveal player's secrets, crimes they have committed.
- Bribe the authorities/police to act against players.
- Convince authorities/police that players are evil.
- Make the public dislike the heroes.
- Have a "dead man switch" that will hurt people or destroy something valuable if the villain is killed.
- Know some information valuable to the players (like where hostages are kept, where the treasure is hidden), so players can't kill them, and must negotiate.
- Set a time-bomb. Something horrible will happen unless players do what they're told.
- Possess/blackmail/threaten an innocent person into doing their bidding.
- Pretend to be someone else to deceive the players.
- Befriend players to use them and betray them later.
- Kidnap one of the players.
- Join forces with another enemy of the players.
- Plant false clues, create decoy trails.
- Frame someone else for their crimes.
- Kill hero's mentoally.
- Cause mistrust, disorder, confusion, infighting among players or general population.
- Hire people to commit crimes while pretending to be someone else to create mistrust/conflict among two parties. (Example: the bandits "from another country" attacks "local merchants", Start a plague in an uneducated city and have the "foreign merchant" sell snake oil cures, "native patriot" kills a "alien anarchist, etc.)
- Put difficult choices in front of the heroes (like forcing Batman to save one of the ferry boats, to save Harvey Dent or Rachel).
- Take away resources from the players (steal their items).
- Give people the wrong idea about his powers/weaknesses.
- Push player's buttons, play on heroes' flaws, temptations, fears.
- Develop a good public image, make friends in the government, be beloved by the public.
- Seduce player's allies to the dark side, convince/threaten them into betraying players.
Complications
- Do it under time pressure (before the ritual is complete, before people run out of air, before reinforcements arrive, before or during the event, in transit, while you still have the chance).
- Do it while competing with the rival team.
- Unrelated people are interfering with the objective.
- Do it stealthily (don't attract attention, don't leave clues, no witnesses).
- Do it while pretending to be someone else.
- Do it without revealing that your client is involved.
- Prevent collateral damage, protect the innocents who are around.
- Avoid violence. Defeat/capture the villain/creature without it being harmed.
- Mitigate the risk, there's a high probability of causing a lot of damage if you're not careful.
- Two challenges conflict with each other (you must break your stealth to help someone in trouble, capture criminal or save people who are currently in danger).
- Difficult choice. Choose lesser of two evils, choose which people to rescue. Requiring personal sacrifice, risk, compromise.
- Opportunities that come with a difficulty, cost or have negative consequences.
- Resolve moral dilemma (the creature is dangerous but doesn't deserve to die, you're working for a bad guy, both sides of the conflict have valid points, completing a quest will harm people/environment).
- Do it with incomplete information.
- Do it with limited resources or without preparation.
- Do it without access to powers you're used to having (while sick/injured/debilitated, in an area where magic is outlawed/disabled, having lost your equipment).
- Locals here are unhelpful/hostile to you. You have low social status.
- You can't trust anyone.
- Doing it is illegal, or against authorities best interests, or is threatening a powerful group.
- There are regulations/restrictions on what you can do hindering your progress.
- Do it while being supervised (the media is all over you, a brilliant detective is on your tail, you are under suspicion, the enemy knows you're coming, you have a spy/mole).
- Do it despite your flaws/temptations/fears.
- It causes conflict/infighting within the team (player characters will have opposite goals/reactions to it).
- Do it while working together with antagonist or someone else you don't like.
- The side you're working for turns out to be evil.
- The villain is someone you know/like/respect.
- The villain is a respected public figure, celebrity, is liked by people or has authority over you.
- Bad guy has a dead man switch, if he dies the others will suffer or treasure will be lost. Bad guy is the only one who knows the valuable information.
- The people you're helping don't want your help.
- Vital information turns out to be wrong.
- Deal with the betrayal.
- Mission has been rigged to fail from the start (PCs may be used as a scapegoat).
- Objective is stolen before the PCs arrive.
- Objective must be undamaged.
- The important item has been transmuted and needs to be changed back, locked in a safe and needs a code to unlock, is a mineral that needs to be refined by a specific process. A book or a message is written in a foreign language that requires a translator.
- Only a bad/unpleasant person can provide the item/information/favor you need.
Please leave a comment and contribute to this project!
Edit:
I've had a few pretty huge epiphanies while writing this post:
- Stories are fundamentally about problem solving. Roleplaying is fundamentally about problem solving. This is the fundamental "game loop" of RPGs - GM puts a problem in front of the players, and they find creative ways to solve it, that's what gives them fun stuff to do and feels satisfying to accomplish.
- Adventure Ideas are fundamentally problems. They create an exciting, challenging, important goal for the players to accomplish.
- Big problems are broken down into small challenges. But fundamentally, the big climactic adventure/campaign goals and the small challenges players encounter on their way are the same thing. Every scene the characters solve a small problem, and it drives them towards solving the big problem. That's what plot points are - players solving or failing to solve a problem, which moves them closer to or farther away from the goal. Which feels exciting/valuable/dramatic.
- Conflict, obstacles, social/exploration/combat encounters are fundamentally just sources of problems. There probably are other sources that can generate problems.
- It's all just nested challenges: Campaign Problem > Adventure Problem > Scene Problem. And any challenge can be used on any of these levels.
- Therefore, the list above is a list of adventure ideas and plot points at the same time. Make any challenge very important/difficult/exciting to accomplish - and it becomes an idea for the adventure or a campaign. Make any adventure idea relatively small and simple - and it becomes a scene challenge (encounter). Put a number of smaller challenges in front of the players - and you've got your basic story structure (a list of encounters, the gameplay). Because goals and challenges are fundamentally the same, just the nested problems, they can be combined in any order to create any number of unique adventures.
- Also, it means that you can take big story ideas from movies, TV episodes, published modules, and use them as ideas for small encounters. Shawshank Redemption, Alien, Jaws, Incredibles - they can be big campaign ideas, small adventure ideas, or just a thing characters do in a scene (escape from the prison, hide from a monster, defeat a big golem).
- Game mechanics are also challenges. If there's an RPG system that gets players to do something awesome (GM moves in Dungeon World, Favors/Debts and Social Status mechanics from the Undying, Weak Moves from Dream Askew) - you can use those as challenges too.
- Even a single challenge can create an unlimited number of unique stories - you just change the concrete details. McGuffins, NPCs, locations, etc.
Edit 2:
Wow, this is taking off. If you like this post, you will probably enjoy my posts on Adventure Writing Process, Adventure Template (a list of the most important questions to answer when designing an adventure), and Making Combat Awesome. If you want updates on my future posts - follow me here.
Edit 3:
Created a little "Story Generator App" that will pick the random challenges for you.
submitted by lumenwrites to DMAcademy [link] [comments]
A Big List of Challenges (Problems, Goals, Complications, Encounters) for your adventure (including Action/Adventure, Exploration, Social/Intrigue, Mystery/Investigation, and Stealth/Heist).
Hi! I have compiled a big list of challenges your players can encounter during the adventure.
Action/Adventure Challenges
- Defeat a villain and his minions.
- Defeat a monstecreature/horde.
- Obtain a McGuffin (item, vehicle, money, magic artifact, spell, your lost/stolen valuables, etc)
- Obtain Information (an ancient book, a piece of gossip, a clue, secret codes, a way to break the curse).
- Protect/Escort /Guard a person/creature (a rich merchant, a researcher, a young prince targeted for assassination, a last of its kind monster, tax collector, witness).
- Deliver a person (make sure they don't escape).
- Rescue a person/creature (rescue a hostage or a kidnapped person, break them out of captivity).
- Track, Find, Chase, and Capture/Catch a person/creature/vehicle (a criminal, a runaway, a ship, a lost pet, an escaped experiment, the infected).
- Find and save the missing person (lost kid, caravan, courier, spy.
- Deliver a valuable/fragile item/cargo and protect it from danger (artwork, cursed artifact, mysterious crate, a treasure map, a message).
- Destroy the target (an object, a cursed item, enemy weapon or infrastructure, the enemy base, a piece of blackmail on someone, a source of infection, close a portal).
- Sabotage a plan (disrupt a ritual, prevent a prophecy, undermine the invasion, stop villain from achieving their goals).
- Capture and secure the base/location (enemy city, friendly city under siege, a building, a military target).
- Defend a location (protect a village from monsters, a city from the enemy army, prevent enemies from passing a bridge or a tunnel, protect a crime scene, meeting site, warehouse, protect a ritual to ensure it will get completed).
- Your town/building/ship has been captured and overtaken by enemies. Survive under siege, liberate it.
- Robbery/Heist (rob a train or a blimp, abduct a person, commandeer a ship, steal diamonds from the casino, steal wand from the mage tower).
- Protect many innocent people (save people from a natural disaster for example, release the prisoners/slaves).
- Win a competition (Complications: your team is bad, the other side cheats, you can only win by cheating, the event is more deadly than it was supposed to be. You are competing for other purpose than victory, such as to keep another contestant safe, to spy on someone, or to get into the place where the event goes down, to prevent villain from winning, to prove yourself, to impress someone).
- Prepare for the mission. Get equipment/supplies/transportation/funding.
- Deal with the consequences of a botched/evil magic ritual.
- Distract the enemies. Act as bait for the ambush/trap.
- Train a novice, keep a noble person safe while they go on adventure.
- Build or repair an object (by collecting McGuffin ingredients).
- Perform a Ritual.
- Law Enforcement - act as a police for a town.
- Intercept a delivery, escort, communications.
- Prepare and execute an ambush.
- Act as an experimental subject for a crazy scientist/wizard (for dangerous potions).
Exploration Challenges
- Survive/avoid environmental dangers (think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable mist, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc).
- Overcome environmental obstacles (a river on your way, a closed gate, climbing a mountain, a swamp, quick sand, slipping hazard above the abyss, thin ice, wild magic area. Retrieve an item from the bottom of the lake.).
- Travel through multiple locations to reach the target.
- Explore the location (to learn about it, to map it, to figure out what happened here. To find bandit camps, enemy encampments, monster nest, a way through, resources).
- Find a lost location/person/item/treasure/clues.
- Scout for information, survey the location/region (ahead of group, enemy territory, monster infested territory, uncharted wilderness).
- Clear location of danger (creatures, traps, haunting ghosts, curses, infestation).
- Track something/someone, find a trail.
- Deal with a natural disaster (storm, earthquake, flood, meteor).
- Survival (without food/water, deal with harsh weather, diseases. Find shelter. Repair a ship or a radio. Find a way to get back home.)
- Enter a guarded area (overcome defenses, defeat security, sneak in unseen).
- Escape guarded location (break out of prison).
- Use environment to your advantage (start an avalanche to block a pass, assume the most optimal position for combat).
Social/Intrigue Challenges
- Convince/Persuade a person to do/say/give you what you want.
- Intimidate/Manipulate/Blackmail/Force someone to do what you want.
- Befriend/Seduce someone, make allies.
- Gain confidence or forgiveness of a person who doesn't like you.
- Find a non-combat resolution.
- Get caught lying/cheating/sneaking, and rectify the situation.
- Persuade a group of people (an organization, an angry mob, snobby nobles. Persuade the army to take a route that will slow them down/lead them into an ambush, convince the bandits to raid the enemy, convince farmers to donate food).
- Gain social status, power, political influence (prove your worth, gain respect, impress someone, get elected).
- Change someone's social status (make them look good/bad, get them elected, overthrow a ruler).
- Run a kingdom/village/team/organization/business, lead an army (build a new one, restore the failing one to former glory).
- Change the society/group/organization (raise morale, lower the crime, stop witch hunts, deal with corruption).
- Gain control over the territory (invade a country or repel the invasion).
- Put down or incite rebellion/mutiny/conspiracy.
- Negotiate a deal, bargain (political compromise, hostage negotiations, trade information, convince them to sign a document).
- Resolve conflict, broker peace, unite rivaling factions, settle dispute.
- Establish political/trade relationships .
- Navigate a strange culture/customs (without offending anyone).
- Cause conflict/rivalry/war, pit people/factions against each other (get enemy minions to mistrust each other).
- Deceive a person.
- Set someone up, shift the blame to someone else.
- Infiltrate a group, conceal your identity (cult, bandits, enemy citadel, thieves guild).
- Find the spy/traitomole.
- Deal with being blackmailed, spied on, threatened, manipulated.
- Deal with a nasty rumor or important information/secrets about yourself being out there.
- Defend someone (or yourself) in the court.
- Prosecute/judge someone in the court.
- Put on a show, entertain.
- Redeem or corrupt a person (teach someone a lesson, seduce someone to the dark/light side).
- Recruit people to your cause.
- Find a way to get someone to owe you a favor, find a way to repay the debt you owe to someone else.
- Enforcement - apply pressure to a person to get them to do something or behave in a specific manner, without killing. (Calm down the rowdy gang, collect the debts).
- Get enemy soldiers/minions to defect and switch sides.
- Create a disinformation/propaganda campaign (feed it to the enemy spy, destroy someone's reputation, saw fear in the hearts of the enemy soldiers).
- Perform a con.
Mystery/Investigation Challenges
- Investigate a crime (murder, assault, theft, threats, blackmail, destruction of “x”, disappearances, corrupt law enforcer).
- Spying/Surveillance, gather information on a person/creature/location without being noticed. (Are they up to something shady, are they who they claim to be, discover their secret techniques, how are they bypassing security, how do they create “x”, involvement in “x”, what secrets are they hiding, where are they hiding “x”, where do they keep disappearing to, enemy troops, ).
- Search for clues and put them together to reach a conclusion.
- Find and interview witnesses, interrogate suspects.
- Figure out what's going on, unravel a plot.
- Figure out what happened in this location.
- Find evidence (proof of innocence or guilt, expose a corrupt official).
- Find out if the person is lying or keeping secrets, and what they are.
- Figure out someone's plot/motives.
- Figure out who's behind the plot.
- Do research (find and read ancient texts, talk to old wise people).
Stealth/Heist Challenges
- Steal (or plant) an item/information (modify enemy maps, plant disinformation. Plant clues to frame a person).
- Escape from danger (overwhelming force, ambush, pursuit of the law or criminals).
- Hide, cover your tracks, lay low.
- Sneak through undetected (sneak past enemy lines to deliver a message to allied forces, sneak past the bouncers into a party).
- Assassinate stealthily (sneak into the king's chambers, lure them out, use poison, make it look like an accident).
- Deal with getting noticed / drawing an unwanted attention.
- Clean up evidence (yours, someone else's).
- Exchange a real item for a fake or vice versa.
- Return a (creature, item) before anyone notices it's missing.
- Sabotage (device, ritual) without being noticed.
- Smuggle (creature, person, item) into or out of a location.
- Security Testing - breach the clients security unnoticed.
- Frame a person/group/nation for a crime.
- Fake someone's death.
Villain's Moves
- Personally confront the players.
- Send minions after the players.
- Hire a rival team of adventurers or thugs to go after players..
- Send an assassin.
- Send a spy.
- Set a bounty on their heads.
- Set a trap.
- Setup an ambush.
- Take hostages.
- Threaten an NPC players like.
- Frame players for a crime, declare them traitors/outlaws.
- Reveal player's secrets, crimes they have committed.
- Bribe the authorities/police to act against players.
- Convince authorities/police that players are evil.
- Make the public dislike the heroes.
- Have a "dead man switch" that will hurt people or destroy something valuable if the villain is killed.
- Know some information valuable to the players (like where hostages are kept, where the treasure is hidden), so players can't kill them, and must negotiate.
- Set a time-bomb. Something horrible will happen unless players do what they're told.
- Possess/blackmail/threaten an innocent person into doing their bidding.
- Pretend to be someone else to deceive the players.
- Befriend players to use them and betray them later.
- Kidnap one of the players.
- Join forces with another enemy of the players.
- Plant false clues, create decoy trails.
- Frame someone else for their crimes.
- Kill hero's mentoally.
- Cause mistrust, disorder, confusion, infighting among players or general population.
- Hire people to commit crimes while pretending to be someone else to create mistrust/conflict among two parties. (Example: the bandits "from another country" attacks "local merchants", Start a plague in an uneducated city and have the "foreign merchant" sell snake oil cures, "native patriot" kills a "alien anarchist, etc.)
- Put difficult choices in front of the heroes (like forcing Batman to save one of the ferry boats, to save Harvey Dent or Rachel).
- Take away resources from the players (steal their items).
- Give people the wrong idea about his powers/weaknesses.
- Push player's buttons, play on heroes' flaws, temptations, fears.
- Develop a good public image, make friends in the government, be beloved by the public.
- Seduce player's allies to the dark side, convince/threaten them into betraying players.
Complications
- Do it under time pressure (before the ritual is complete, before people run out of air, before reinforcements arrive, before or during the event, in transit, while you still have the chance).
- Do it while competing with the rival team.
- Unrelated people are interfering with the objective.
- Do it stealthily (don't attract attention, don't leave clues, no witnesses).
- Do it while pretending to be someone else.
- Do it without revealing that your client is involved.
- Prevent collateral damage, protect the innocents who are around.
- Avoid violence. Defeat/capture the villain/creature without it being harmed.
- Mitigate the risk, there's a high probability of causing a lot of damage if you're not careful.
- Two challenges conflict with each other (you must break your stealth to help someone in trouble, capture criminal or save people who are currently in danger).
- Difficult choice. Choose lesser of two evils, choose which people to rescue. Requiring personal sacrifice, risk, compromise.
- Opportunities that come with a difficulty, cost or have negative consequences.
- Resolve moral dilemma (the creature is dangerous but doesn't deserve to die, you're working for a bad guy, both sides of the conflict have valid points, completing a quest will harm people/environment).
- Do it with incomplete information.
- Do it with limited resources or without preparation.
- Do it without access to powers you're used to having (while sick/injured/debilitated, in an area where magic is outlawed/disabled, having lost your equipment).
- Locals here are unhelpful/hostile to you. You have low social status.
- You can't trust anyone.
- Doing it is illegal, or against authorities best interests, or is threatening a powerful group.
- There are regulations/restrictions on what you can do hindering your progress.
- Do it while being supervised (the media is all over you, a brilliant detective is on your tail, you are under suspicion, the enemy knows you're coming, you have a spy/mole).
- Do it despite your flaws/temptations/fears.
- It causes conflict/infighting within the team (player characters will have opposite goals/reactions to it).
- Do it while working together with antagonist or someone else you don't like.
- The side you're working for turns out to be evil.
- The villain is someone you know/like/respect.
- The villain is a respected public figure, celebrity, is liked by people or has authority over you.
- Bad guy has a dead man switch, if he dies the others will suffer or treasure will be lost. Bad guy is the only one who knows the valuable information.
- The people you're helping don't want your help.
- Vital information turns out to be wrong.
- Deal with the betrayal.
- Mission has been rigged to fail from the start (PCs may be used as a scapegoat).
- Objective is stolen before the PCs arrive.
- Objective must be undamaged.
- The important item has been transmuted and needs to be changed back, locked in a safe and needs a code to unlock, is a mineral that needs to be refined by a specific process. A book or a message is written in a foreign language that requires a translator.
- Only a bad/unpleasant person can provide the item/information/favor you need.
Using Challenges to create Adventures
- These challenges can be used as sub-goals the players will need to achieve on the path to their main goal, as obstacles they need to overcome to get what they want.
- Most of them can also be used as the primary goal, an idea for the whole adventure (just make the stakes higher, make it important/interesting/exciting to accomplish, make it more difficult, add sub-goals and obstacles players need to get through to achieve it).
- Challenges can be mixed and matched. In one adventure, challenge A can be the big primary goal, and challenge B can be a step towards accomplishing this big goal. In another adventure, it can be the other way around. In one adventure, the players need to obtain an item (a powerful weapon) to slay a monster, in another, they need to slay a monster to get their hands on the valuable item. In one adventure they need to rescue someone who has a clue to the mystery, in another they need to solve a mystery to be able to rescue someone.
- Use multiple challenges together to add more depth, make the adventure more difficult/interesting, get players to fight on several fronts. Combine challenges to make them complications for each other, or use conflicting challenges that are incompatible with each other to create difficult choices. Players need to protect a person while also being on the run from the law, they need to spy on someone while traveling through the dangerous environment, they need to fight for political power while pretending to be someone they're not, they need to slay a big monster in the middle of the city while protecting people and avoiding collateral damage.
This works because:
- Stories are fundamentally about problem solving. Roleplaying is fundamentally about problem solving. This is the fundamental "game loop" of RPGs - GM puts a problem in front of the players, and they find creative ways to solve it, that's what gives them fun stuff to do and feels satisfying to accomplish.
- Adventure Ideas are fundamentally problems. They create an exciting, challenging, important goal for the players to accomplish.
- Big problems are broken down into small challenges. But fundamentally, the big climactic adventure/campaign goals and the small challenges players encounter on their way are the same thing. Every scene the characters solve a small problem, and it drives them towards solving the big problem. That's what plot points are - players solving or failing to solve a problem, which moves them closer to or farther away from the goal. Which feels exciting/valuable/dramatic.
- Conflict, obstacles, social/exploration/combat encounters are fundamentally just sources of problems. There probably are other sources that can generate problems.
- It's all just nested challenges: Campaign Problem > Adventure Problem > Scene Problem. And any challenge can be used on any of these levels.
- Therefore, the list above is a list of adventure ideas and plot points at the same time. Make any challenge very important/difficult/exciting to accomplish - and it becomes an idea for the adventure or a campaign. Make any adventure idea relatively small and simple - and it becomes a scene challenge (encounter). Put a number of smaller challenges in front of the players - and you've got your basic story structure (a list of encounters, the gameplay). Because goals and challenges are fundamentally the same, just the nested problems, they can be combined in any order to create any number of unique adventures.
- Also, it means that you can take big story ideas from movies, TV episodes, published modules, and use them as ideas for small encounters. Shawshank Redemption, Alien, Jaws, Incredibles - they can be big campaign ideas, small adventure ideas, or just a thing characters do in a scene (escape from the prison, hide from a monster, defeat a big golem).
- Game mechanics are also challenges. If there's an RPG system that gets players to do something awesome (GM moves in Dungeon World, Favors/Debts and Social Status mechanics from the Undying, Weak Moves from Dream Askew) - you can use those as challenges too.
- Even a single challenge can create an unlimited number of unique stories - you just change the concrete details. McGuffins, NPCs, locations, etc.
If you find this list useful - please help me to improve and extend it!
- Share more challenge ideas, how can these challenge lists can be extended?
- What other big challenge categories could I add? Please share a few challenge examples in those categories.
- Share interesting examples for each kind of challenge.
- Share interesting complications and combinations of challenges.
- Share feedback/advice/ideas on improving this project.
- Share good resources (books, random tables, articles) I can use to extend this list.
Use the Adventure Writing Template to help you develop these challenges into a complete adventure.
I have also made an "Adventure Prompts Tool" that will pick the random challenges for you (it also contains some prompts for settings and villains).
Also see the Big List of Adventure Ideas - the list of challenges that will work well as the main idea for the adventure (a goal for the Players or the Villain).
If you want updates on my future posts - follow me here.
submitted by lumenwrites to DnDBehindTheScreen [link] [comments]
A Big List of Challenges (Problems/Goals/Complications/Encounters) for your adventure (including Social, Exploration, Stealth, Mystery, and Combat).
Hi! I have compiled a big list of challenges your players can encounter during the adventure.
- These challenges can be used as sub-goals the players will need to achieve on the path to their main goal, as obstacles they need to overcome to get what they want.
- Most of them can also be used as the primary goal, an idea for the whole adventure (just make the stakes higher, make it important/interesting/exciting to accomplish, make it more difficult, add sub-goals and obstacles players need to get through to achieve it).
- Challenges can be mixed and matched. In one adventure, challenge A can be the big primary goal, and challenge B can be a step towards accomplishing this big goal. In another adventure, it can be the other way around. In one adventure, the players need to obtain an item (a powerful weapon) to slay a monster, in another, they need to slay a monster to get their hands on the valuable item. In one adventure they need to rescue someone who has a clue to the mystery, in another they need to solve a mystery to be able to rescue someone.
- Use multiple challenges together to add more depth, make the adventure more difficult/interesting, get players to fight on several fronts. Combine challenges to make them complications for each other, or use conflicting challenges that are incompatible with each other to create difficult choices. Players need to protect a person while also being on the run from the law, they need to spy on someone while traveling through the dangerous environment, they need to fight for political power while pretending to be someone they're not, they need to slay a big monster in the middle of the city while protecting people and avoiding collateral damage.
If you find this list useful - please help me to improve and extend it!
- Share more challenge ideas, how can these challenge lists can be extended?
- What other big challenge categories could I add? Please share a few challenge examples in those categories.
- Share interesting examples for each kind of challenge.
- Share interesting complications and combinations of challenges.
- Share feedback/advice/ideas on improving this project.
- Share good resources (books, random tables, articles) I can use to extend this list.
d100 Action/Adventure Challenges
- Defeat a villain and his minions.
- Defeat a monstecreature/horde.
- Obtain a McGuffin (item, vehicle, money, magic artifact, spell, your lost/stolen valuables, etc)
- Obtain Information (an ancient book, a piece of gossip, a clue, secret codes, a way to break the curse).
- Protect/Escort /Guard a person/creature (a rich merchant, a researcher, a young prince targeted for assassination, a last of its kind monster, tax collector, witness).
- Deliver a person (make sure they don't escape).
- Rescue a person/creature (rescue a hostage or a kidnapped person, break them out of captivity).
- Track, Find, Chase, and Capture/Catch a person/creature/vehicle (a criminal, a runaway, a ship, a lost pet, an escaped experiment, the infected).
- Find and save the missing person (lost kid, caravan, courier, spy.
- Deliver a valuable/fragile item/cargo and protect it from danger (artwork, cursed artifact, mysterious crate, a treasure map, a message).
- Destroy the target (an object, enemy weapon or infrastructure, the enemy base, a piece of blackmail on someone, a source of infection, close a portal).
- Sabotage a plan (disrupt a ritual, prevent a prophecy, undermine the invasion, stop villain from achieving their goals).
- Capture and secure the base/location (enemy city, friendly city under siege, a building, a military target).
- Defend a location (protect a village from monsters, a city from the enemy army, prevent enemies from passing a bridge or a tunnel, protect a crime scene, meeting site, ritual site, warehouse).
- Your town/building/ship has been captured and overtaken by enemies. Survive under siege, liberate it.
- Robbery/Heist (rob a train or a blimp, abduct a person, commandeer a ship, steal diamonds from the casino, steal wand from the mage tower).
- Protect many innocent people (from natural disaster for example).
- Win a competition (Complications: your team is bad, the other side cheats, you can only win by cheating, the event is more deadly than it was supposed to be. You are competing for other purpose than victory, such as to keep another contestant safe, to spy on someone, or to get into the place where the event goes down, to prevent villain from winning, to prove yourself, to impress someone).
- Prepare for the mission. Get equipment/supplies/transportation/funding.
- Deal with the consequences of a botched/evil magic ritual.
- Distract the enemies. Act as bait for the ambush/trap.
- Train a novice, keep a noble person safe while they go on adventure.
- Build or repair an object (by collecting McGuffin ingredients).
- Perform a Ritual.
- Law Enforcement - act as a police for a town.
d100 Exploration Challenges
- Survive/avoid environmental dangers (think of the place itself as the “villain”, it is a monster without HP that "wants" to hurt players or drain their resources, and has certain powers to accomplish that. Traps, cave-ins, lava eruptions, rock-slides, avalanche, collapsing buildings, impenetrable myst, wild animals, dangerous/poisonous flora, falling into a pit, getting lost, etc).
- Overcome environmental obstacles (a river on your way, a closed gate, climbing a mountain, a swamp, quick sand, slipping hazard above the abyss, thin ice, wild magic area).
- Travel through multiple locations to reach the target.
- Explore the location (to learn about it, to map it, to figure out what happened here. To find bandit camps, enemy encampments, monster nest, a way through, resources).
- Find a lost location/person/item/treasure/clues.
- Scout for information, survey the location/region (ahead of group, enemy territory, monster infested territory, uncharted wilderness).
- Clear location of danger (creatures, traps, haunting ghosts, curses, infestation).
- Track something/someone, find a trail.
- Deal with a natural disaster (storm, earthquake, flood, meteor).
- Survival (without food/water, deal with harsh weather, diseases. Find shelter. Repair a ship or a radio. Find a way to get back home.)
- Enter a guarded area (overcome defenses, defeat security, sneak in unseen).
- Escape guarded location (break out of prison).
d100 Social/Intrigue Challenges
- Convince/Persuade a person to do/say/give you what you want.
- Intimidate/Manipulate/Blackmail/Force someone to do what you want.
- Befriend/Seduce someone, make allies.
- Gain confidence or forgiveness of a person who doesn't like you.
- Find a non-combat resolution.
- Get caught lying/cheating/sneaking, and rectify the situation.
- Persuade a group of people (an organization, an angry mob, snobby nobles).
- Gain social status, power, political influence (prove your worth, gain respect, impress someone, get elected).
- Change someone's social status (make them look good/bad, get them elected, overthrow a ruler).
- Run a kingdom/village/team/organization/business, lead an army (build a new one, restore the failing one to former glory).
- Change the society/group/organization (raise morale, lower the crime, stop witch hunts, deal with corruption).
- Gain control over the territory (invade a country or repel the invasion).
- Put down or incite rebellion/mutiny/conspiracy.
- Negotiate a deal, bargain (political compromise, hostage negotiations, trade information, convince them to sign a document).
- Resolve conflict, broker peace, unite rivaling factions, settle dispute.
- Establish political/trade relationships .
- Navigate a strange culture/customs (without offending anyone).
- Cause conflict/rivalry/war, pit people/factions against each other.
- Deceive a person.
- Set someone up, shift the blame to someone else.
- Infiltrate a group, conceal your identity (cult, bandits, enemy citadel, thieves guild).
- Find the spy/traitomole.
- Deal with being blackmailed, spied on, threatened, manipulated.
- Deal with a nasty rumor or important information/secrets about yourself being out there.
- Defend someone (or yourself) in the court.
- Prosecute/judge someone in the court.
- Put on a show, entertain.
- Redeem or corrupt a person (teach someone a lesson, seduce someone to the dark/light side).
- Recruit people to your cause.
- Find a way to get someone to owe you a favor, find a way to repay the debt you owe to someone else.
- Enforcement - apply pressure to a person to get them to do something or behave in a specific manner, without killing. (Calm down the rowdy gang, collect the debts).
d100 Mystery/Investigation Challenges
- Investigate a crime (murder, assault, theft, threats, blackmail, destruction of “x”, disappearances, corrupt law enforcer).
- Spying/Surveillance, gather information on a person/creature/location without being noticed. (Are they up to something shady, are they who they claim to be, discover their secret techniques, how are they bypassing security, how do they create “x”, involvement in “x”, what secrets are they hiding, where are they hiding “x”, where do they keep disappearing to, enemy troops, ).
- Search for clues and put them together to reach a conclusion.
- Find and interview witnesses, interrogate suspects.
- Figure out what's going on, unravel a plot.
- Figure out what happened in this location.
- Find evidence (proof of innocence or guilt, expose a corrupt official).
- Find out if the person is lying or keeping secrets, and what they are.
- Figure out someone's plot/motives.
- Figure out who's behind the plot.
- Do research (find and read ancient texts, talk to old wise people).
d100 Stealth/Heist Challenges
- Steal (or plant) an item/information.
- Escape from danger (overwhelming force, ambush, pursuit of the law or criminals).
- Hide, cover your tracks, lay low.
- Sneak through undetected.
- Assassinate stealthily (sneak into the king's chambers, lure them out, use poison, make it look like an accident).
- Deal with getting noticed / drawing an unwanted attention.
- Clean up evidence (yours, someone else's).
- Exchange a real item for a fake or vice versa.
- Return a (creature, item) before anyone notices it's missing.
- Sabotage (device, ritual) without being noticed.
- Smuggle (creature, person, item) into or out of a location.
- Security Testing - breach the clients security unnoticed.
- Frame a person/group/nation for a crime.
d100 Complications
- Do it under time pressure (before the ritual is complete, before people run out of air, before reinforcements arrive, before or during the event, in transit, while you still have the chance).
- Do it while competing with the rival team.
- Unrelated people are interfering with the objective.
- Do it stealthily (don't attract attention, don't leave clues, no witnesses).
- Do it while pretending to be someone else.
- Do it without revealing that your client is involved.
- Prevent collateral damage, protect the innocents who are around.
- Avoid violence. Defeat/capture the villain/creature without it being harmed.
- Mitigate the risk, there's a high probability of causing a lot of damage if you're not careful.
- Two challenges conflict with each other (you must break your stealth to help someone in trouble, capture criminal or save people who are currently in danger).
- Difficult choice. Choose lesser of two evils, choose which people to rescue. A goal that requires personal sacrifice.
- Resolve moral dilemma (the creature is dangerous but doesn't deserve to die, you're working for a bad guy, both sides of the conflict have valid points, completing a quest will harm people/environment).
- Do it with incomplete information.
- Do it with limited resources or without preparation.
- Do it without access to powers you're used to having (while sick/injured/debilitated, in an area where magic is outlawed/disabled, having lost your equipment).
- Locals here are unhelpful/hostile to you. You have low social status.
- You can't trust anyone.
- Doing it is illegal, or against authorities best interests, or is threatening a powerful group.
- There are regulations/restrictions on what you can do hindering your progress.
- Do it while being supervised (the media is all over you, a brilliant detective is on your tail, you are under suspicion, the enemy knows you're coming, you have a spy/mole).
- Do it despite your flaws/temptations/fears.
- It causes conflict/infighting within the team (player characters will have opposite goals/reactions to it).
- Do it while working together with antagonist or someone else you don't like.
- The side you're working for turns out to be evil.
- The villain is someone you know/like/respect.
- The villain is a respected public figure, celebrity, is liked by people or has authority over you.
- Bad guy has a dead man switch, if he dies the others will suffer or treasure will be lost. Bad guy is the only one who knows the valuable information.
- The people you're helping don't want your help.
- Vital information turns out to be wrong.
- Deal with the betrayal.
- Mission has been rigged to fail from the start (PCs may be used as a scapegoat).
- Objective is stolen before the PCs arrive.
- Objective must be undamaged.
- The important item has been transmuted and needs to be changed back, locked in a safe and needs a code to unlock, is a mineral that needs to be refined by a specific process. A book or a message is written in a foreign language that requires a translator.
- Only a bad/unpleasant person can provide the item/information/favor you need.
Please leave a comment and contribute to this project!
Edit:
I've had a few pretty huge epiphanies while writing this post:
- Stories are fundamentally about problem solving. Roleplaying is fundamentally about problem solving. This is the fundamental "game loop" of RPGs - GM puts a problem in front of the players, and they find creative ways to solve it, that's what gives them fun stuff to do and feels satisfying to accomplish.
- Adventure Ideas are fundamentally problems. They create an exciting, challenging, important goal for the players to accomplish.
- Big problems are broken down into small challenges. But fundamentally, the big climactic adventure/campaign goals and the small challenges players encounter on their way are the same thing. Every scene the characters solve a small problem, and it drives them towards solving the big problem. That's what plot points are - players solving or failing to solve a problem, which moves them closer to or farther away from the goal. Which feels exciting/valuable/dramatic.
- Conflict, obstacles, social/exploration/combat encounters are fundamentally just sources of problems. There probably are other sources that can generate problems.
- It's all just nested challenges: Campaign Problem > Adventure Problem > Scene Problem. And any challenge can be used on any of these levels.
- Therefore, the list above is a list of adventure ideas and plot points at the same time. Make any challenge very important/difficult/exciting to accomplish - and it becomes an idea for the adventure or a campaign. Make any adventure idea relatively small and simple - and it becomes a scene challenge (encounter). Put a number of smaller challenges in front of the players - and you've got your basic story structure (a list of encounters, the gameplay). Because goals and challenges are fundamentally the same, just the nested problems, they can be combined in any order to create any number of unique adventures.
- Also, it means that you can take big story ideas from movies, TV episodes, published modules, and use them as ideas for small encounters. Shawshank Redemption, Alien, Jaws, Incredibles - they can be big campaign ideas, small adventure ideas, or just a thing characters do in a scene (escape from the prison, hide from a monster, defeat a big golem).
- Game mechanics are also challenges. If there's an RPG system that gets players to do something awesome (GM moves in Dungeon World, Favors/Debts and Social Status mechanics from the Undying, Weak Moves from Dream Askew) - you can use those as challenges too.
- Even a single challenge can create an unlimited number of unique stories - you just change the concrete details. McGuffins, NPCs, locations, etc.
Use the Adventure Writing Template to help you develop these challenges into a complete adventure.
I have also made an "Adventure Prompts Tool" that will pick the random challenges for you (it also contains some prompts for settings and villains).
Also see the Big List of Adventure Ideas - the list of challenges that will work well as the main idea for the adventure (a goal for the Players or the Villain).
If you want updates on my future posts - follow me here.
submitted by lumenwrites to d100 [link] [comments]
[SUBREDDIT ALBUM] Final Qualifiers / Tracklist Proposal Submissions
IMPORTANT: Before you go any further please go back and read the Parent Post
HERE first before continuing.
Survey results are in.
1CD vs 2 CD 70% of you have voted for the
2CD Version of the album. Main reasons for this included "too many jew classics on disc 2", " For me personally, the diversity of the tracks that would fill CD 1 does not seem to be large enough to do JEW justice, even if only for an introductory album.", " They have such a large discography! It’d be a shame not to do 2!" & "To include Surviving"
Song Selections 60% of you have voted to
keep No Sensitivity as part of the album, even though it is not on Spotify currently. We will make a note on the playlist that the track is missing and will be added in when it returns to streaming.
Because we had a 5-Way tie for the final tracks on the 2CD Version, we had to vote for which songs would qualify. Unfortunately
Cautioners will not make the album as decided by 50% of the votes.
Blister, Your New Aesthetic, Clarity & Congratulations have qualified. 90% of you also voted for the
BA Album version of Sweetness and 100% voted for the
Clarity Album version of Your New Aesthetic. No other alternate versions of tracks got enough support to consider at this time, although i am not alone in wishing some acoustic or more "raw" versions made the cut.
Thanks again for the feedback. Most feedback was very positive about the experience and there were also some suggestions that we could have made sure each album was included at least once or a set number of songs from each album were selected, to get a more uniform representation of the bands style. I think this is something we should consider and discuss if we ever revisit the Subreddit Album again in the future. Thanks for the feedback.
Current Tasks: Album Names We got 5 suggestions last post for album names. If you have any other suggestions for album names post them in the comments below to get them added to the Voting for the next post.
Artwork Another reminder for any of the artistically, and not so artistically gifted of you who would love to contribute to the artwork, to get started on the design as we will be asking for submissions pretty soon. You now have a rough guide on Tracks to include and we will have final a tracklisting and album name next post
Here are some Photoshop PSD Templates for sizes to work with Track Ordering The main point of this post is to discuss track ordering and placement. The goal is to come up with 2x sets of songs, each under 79min 40sec. The 20 second buffer allows for fractions of seconds adding up to potentially overload a CD running length.
Now this is up to you all to propose Full Tracklistings, suggestions, discussions, feedback and collaborate to come up with some good ideas as a community. Below i have posted the final qualifiers with track lengths to work with. Based on how you place the tracks across the two discs it may occur where we either have one too many songs to fit, or enough room for an extra one. This was also decided on in the last survey:
If we need to remove a track for length reasons it will be:
Clarity Album Qualifying Tracks Title | Length |
23 | 7:23 |
555 | 3:41 |
A Praise Chorus | 4:04 |
Always Be | 3:05 |
Authority Song | 3:37 |
Be Sensible | 5:05 |
Big Casino | 3:41 |
Bleed American | 3:01 |
Blister | 3:30 |
Chase This Light | 3:27 |
* Clarity | 4:03 |
Congratulations | 6:11 |
Disintegration | 7:44 |
Dizzy | 4:46 |
For Me This Is Heaven | 4:07 |
Futures | 3:58 |
Goodbye Sky Harbour | 16:13 |
Hear You Me | 4:44 |
If You Don't Don’t | 4:33 |
Invented | 7:07 |
Just Watch The Fireworks | 7:02 |
Kill | 3:49 |
Lucky Denver Mint | 3:50 |
No Sensitivity | 3:41 |
Pain | 3:01 |
Pol Roger | 6:47 |
Polaris | 4:51 |
Sweetness | 3:40 |
The Middle | 2:46 |
The World You Love | 5:01 |
Work | 3:24 |
Your New Aesthetic | 2:41 |
Post in the comments below your Tracklistings / Suggestions
We will give everyone 3 or 4 days to come up with their suggestions and then we will follow it up with a voting round this weekend for the tracklisting and the album title from all your suggestions.
submitted by walking_on_a_wire to JimmyEatWorld [link] [comments]
[SUBREDDIT ALBUM] Album Name Submissions / Voting Results / Feedback / Tie-breakers / 1CD vs 2CD
IMPORTANT: Before you go any further please go back and read the Parent Post
HERE first before continuing.
Thanks for everyone’s votes. We ended up with 35 Submissions. Let's get straight to the results. I will paste the full results in the comments to keep this post lean.
\* tracks indicate tiebreakers for length – see post survey for options
1CD Version Qualifying Tracks Place | Title | Votes | Album | Length |
1 | 23 | 27 | Futures | 7:23 |
2 | For Me This Is Heaven | 23 | Clarity | 4:07 |
3 | Polaris | 22 | Futures | 4:51 |
4 | Just Watch The Fireworks | 20 | Clarity | 7:02 |
5 | Bleed American | 20 | Bleed American | 3:01 |
6 | A Praise Chorus | 19 | Bleed American | 4:04 |
7 | Kill | 18 | Futures | 3:49 |
8 | Sweetness | 17 | Bleed American | 3:40 |
9 | Futures | 17 | Futures | 3:58 |
10 | Dizzy | 17 | Chase This Light | 4:46 |
11 | The Middle | 17 | Bleed American | 2:46 |
12 | Disintegration | 15 | SOMST | 7:44 |
13 | Pol Roger | 14 | Integrity Blues | 6:47 |
14 | Big Casino | 14 | Chase This Light | 3:41 |
15 | * If You Don't Don’t | 13 | Bleed American | 4:33 |
16 | * Invented | 13 | Invented | 7:07 |
17 | * Chase This Light | 13 | Chase This Light | 3:27 |
2CD Version Qualifying Tracks Place | Title | Votes | Album | Length |
1 | 23 | 27 | Futures | 7:23 |
2 | For Me This Is Heaven | 23 | Clarity | 4:07 |
3 | Polaris | 22 | Futures | 4:51 |
4 | Just Watch The Fireworks | 20 | Clarity | 7:02 |
5 | Bleed American | 20 | Bleed American | 3:01 |
6 | A Praise Chorus | 19 | Bleed American | 4:04 |
7 | Kill | 18 | Futures | 3:49 |
8 | Sweetness | 17 | Bleed American | 3:40 |
9 | Futures | 17 | Futures | 3:58 |
10 | Dizzy | 17 | Chase This Light | 4:46 |
11 | The Middle | 17 | Bleed American | 2:46 |
12 | Disintegration | 15 | SOMST | 7:44 |
13 | Pol Roger | 14 | Integrity Blues | 6:47 |
14 | Big Casino | 14 | Chase This Light | 3:41 |
15 | If You Don't Don’t | 13 | Bleed American | 4:33 |
16 | Invented | 13 | Invented | 7:07 |
17 | Chase This Light | 13 | Chase This Light | 3:27 |
18 | No Sensitivity | 12 | Bleed American | 3:41 |
19 | 555 | 12 | Surviving | 3:41 |
20 | Hear You Me | 12 | Bleed American | 4:44 |
21 | Pain | 12 | Futures | 3:01 |
22 | Work | 11 | Futures | 3:24 |
23 | Be Sensible | 9 | Chase This Light | 5:05 |
24 | Always Be | 9 | Chase This Light | 3:05 |
25 | Lucky Denver Mint | 8 | Clarity | 3:50 |
26 | The World You Love | 8 | Futures | 5:01 |
27 | Goodbye Sky Harbour | 8 | Clarity | 16:13 |
28 | Authority Song | 8 | Bleed American | 3:37 |
29 | * Blister | 7 | Clarity | 3:30 |
30 | * Your New Aesthetic | 7 | Clarity | 2:41 |
31 | * Clarity | 7 | Clarity | 4:03 |
32 | * Cautioners | 7 | Bleed American | 5:21 |
33 | * Congratulations | 7 | Surviving | 6:11 |
Firstly the results are great and I feel they are very much in line with the subs thoughts on most tracks. I was surprised to see that a few albums didn’t get any songs qualified, especially Static Prevails and Damage. Obviously Clarity/BA/Futures are the big favs, but it appears the issue with Static and Damage is that even though they got votes, there aren’t clear community favourites on the albums so the votes got thinned out but I had hoped we might get at least one track on there.
Okay, so from this post we need to move forward with a few things. Please discuss the following in the comments but make sure you fill out the survey as this is what we will be using to tally votes etc – a comment or discussion doesn’t count alone.
General Feedback on the process and constructive input.
If you feel there are any legitimate issues with the song selection that you know the community can get behind let us know in the comments.
1CD vs 2CD This is an important decision. Do we go for the short clean 1CD 80min 16ish song version, or do we go for the 2CD 160min 32ish song version. Do you feel the songs in the second lot deserve enough to be part of a definitive Subreddit album? Discuss in comments and vote in survey.
Song Selection Depending if we go 1 or 2 CDs, some tiebreaker decisions will need to be made – you will find the options in the survey.
We also have one track I can see being an issue which is No Sensitivity as it currently is not available on Spotify (at least here in Aus) – How should we handle this? Discuss in comments and vote in survey.
We will determine track order in a future post. If 2CD is chosen, songs can be on either disc.
Album Name Suggestions Start discussing in the comments any good ideas for Album Names. Submit your ideas in the survey as well to have it considered. We will vote on submissions in a future post.
Artwork Another reminder for any of the artistically, and not so artistically gifted of you who would love to contribute to the artwork, to get started on the design as we will be asking for submissions pretty soon. Obviously we will have final a tracklisting and album name etc in the coming posts - See the parent post for a rough guide of the plan moving forward.
Here are some Photoshop PSD Templates for sizes to work with SURVEY HERE - VOTE NOW I will leave the survey up for a couple days, I don’t think we need a full week on this one.
submitted by walking_on_a_wire to JimmyEatWorld [link] [comments]
Mega eTextbooks release thread (part-27)! Find your textbooks here between $5-$25 :)
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Please find the list below:
- Managerial Economics and Strategy, Global 2nd Edition: Jeffrey M. Perloff & James A. Brander
- Information Technology and Organizational Learning: Managing Behavioral Change in the Digital Age, 3rd Edition: Arthur M. Langer
- Human Anatomy & Physiology Laboratory Manual: Elaine N. Marieb & Lori A. Smith
- Principles of Molecular Virology, 6th Edition: Alan J. Cann
- The Wiley Handbook of Global Educational Reform, 1st Edition: Kenneth J. Saltman & Alexander J. Means
- Prescott's Microbiology, 10th Edition: Joanne Willey & Linda Sherwood & Christopher J. Woolverton
- Systems Analysis and Design, 6th Edition: Alan Dennis & Barbara Haley Wixom & Roberta M. Roth
- Love and Intimacy in Online Cross-Cultural Relationships: The Power of Imagination, 1st Edition: Wilasinee Pananakhonsab
- The Human Organism: Explorations in Biological Anthropology, 1st Edition: Elizabeth Weiss
- Nursing Theories and Nursing Practice, 4th Edition: Marlaine Smith & Marilyn Parker
- Statistics for Nursing: A Practical Approach, 3rd Edition: Elizabeth Heavey
- Life Cycle Assessment of Energy Systems: Closing the Ethical Loophole of Social Sustainability, English Edition: Nicholas Sakellariou
- A Practical Guide to Welding Solutions: Overcoming Technical and Material-Specific Issues: Robert W. Messler
- Programming the World Wide Web, 8th Edition: Robert W. Sebesta
- Maternal and Child Health Nursing: Care of the Childbearing and Childrearing Family, 8th Edition: JoAnne Silbert-Flagg & Adele Pillitteri
- Cengage Advantage Books: Culture Counts: A Concise Introduction to Cultural Anthropology, 4th Edition: Serena Nanda & Richard L. Warms
- International Management Behavior: Global and Sustainable Leadership, 7th Edition: Henry W. Lane & Martha L. Maznevski
- Cultural Competence in Health Education and Health Promotion, 2nd Edition: Miguel A. P¿rez & Raffy R. Luquis
- Sub-seasonal to Seasonal Prediction: The Gap Between Weather and Climate Forecasting, 1st Edition: Andrew Robertson & Frederic Vitart
- Retail Analytics: Integrated Forecasting and Inventory Management for Perishable Products in Retailing, 2015th Edition: Anna-Lena Sachs
- Molecular and Cell Biology of Cancer: When Cells Break the Rules and Hijack Their Own Planet, 1st Edition: Rita Fior & Rita Zilhão
- Qualitative Marketing Research: Understanding Consumer Behaviour, 1st Edition: Dominika Maison
- Communicating in Small Groups: Principles and Practices, 11th Edition: Steven A. Beebe & John T. Masterson
- America's Courts and the Criminal Justice System, 13th Edition: David W. Neubauer & Henry F. Fradella
- Services Marketing: Concepts, Strategies & Cases, 4th Edition: K. Douglas Hoffman & John E.G. Bateson
- Kinematics, Dynamics, and Design of Machinery, 3rd Edition: Kenneth J. Waldron & Gary L. Kinzel & Sunil K. Agrawal
- Essentials of Cultural Anthropology: A Toolkit for a Global Age, 2nd Edition: Kenneth J. Guest
- An Anthropology of Learning: On Nested Frictions in Cultural Ecologies, 2015th Edition: Cathrine Hasse
- Health Promotion Programs: From Theory to Practice, 1st Edition: Society for Public Health Education (SOPHE) & Carl I. Fertman & Diane D. Allensworth
- The American Lab: An Insider’s History of the Lawrence Livermore National Laboratory: C. Bruce Tarter
- Food Security and Climate Change, 1st Edition: Shyam Singh Yadav & Robert J. Redden & Jerry L. Hatfield & Andreas W. Ebert & Danny Hunter
- Health Assessment for Nursing Practice, 6th Edition: Susan F. Wilson & Jean Foret Giddens
- Tobacco Smoking Addiction: Epidemiology, Genetics, Mechanisms, and Treatment: Ming D. Li
- Cultural Anthropology: Asking Questions About Humanity, 2nd Edition: Robert L. Welsch & Luis A. Vivanco
- Accounting for Governmental & Nonprofit Entities, 17th Edition: Jacqueline Reck & Suzanne Lowensohn & Earl Wilson
- Addiction and Change: How Addictions Develop and Addicted People Recover, 2nd Edition: Carlo C. DiClemente
- Culture and the Politics of Welfare: Exploring Societal Values and Social Choices: J. Hudson & N. Jo & A. Keung
- Essential University Physics: Volume 2, 3rd Edition: Richard Wolfson
- Publication Manual of the American Psychological Association, 6th Edition: American Psychological Association
- Concepts of Programming Languages, 11th Global Edition: Robert Sebesta
- Through the Lens of Anthropology: An Introduction to Human Evolution and Culture, 1st Edition: Robert J. Muckle & Laura Tubelle de González
- Practical Research: Planning and Design, 11th Edition: Paul D. Leedy & Jeanne Ellis Ormrod
- Environment: The Science Behind the Stories, 6th Edition: Jay H. Withgott & Matthew Laposata
- Environment: The Science Behind the Stories, 3rd Canadian Edition: Jay H. Withgott & Matthew Laposata & Barbara Murck
- Applied Calculus for the Managerial, Life, and Social Sciences: A Brief Approach, 10th Edition: Soo T. Tan
- Essential Environment: The Science Behind the Stories, 5th Edition: Jay H. Withgott & Matthew Laposata
- Leadership and School Quality: Michael DiPaola & Wayne K. Hoy
- Group Dynamics, 7th Edition: Donelson R. Forsyth
- Practitioners' Guide to Human Rights Law in Armed Conflict, 1st Edition: Daragh Murray & Elizabeth Wilmshurst & Francoise Hampson & Charles Garraway & Noam Lubell & Dapo Akande
- Educational Administration: Theory, Research, and Practice, 9th Edition: Wayne Hoy & Cecil Miskel
- Group Dynamics for Teams, 5th Edition: Daniel J. Levi
- Human Behavior and the Social Environment: Shifting Paradigms in Essential Knowledge for Social Work Practice, 6th Edition: Joe M. Schriver
- Economics of Development, 7th Edition: Dwight H. Perkins & Steven Radelet & David L. Lindauer & Steven A. Block
- Carbon Nanomaterials for Bioimaging, Bioanalysis, and Therapy, English Edition:por Yuen Y. Hui & Huang-Cheng Chang & Haifeng Dong & Xueji Zhang
- Canadian Essentials of Nursing Research, 3rd Edition: Carmen G. Loiselle & Joanne Profetto-McGrath & Denise F. Polit & Cheryl T. Beck
- Rock Dynamics: From Research to Engineering: Proceedings of the 2nd International Conference on Rock Dynamics and Applications, 1st Edition: Haibo Li & Jianchun Li & Qianbing Zhang & Jian Zhao
- Organic Chemistry As a Second Language: Second Semester Topics, 4th Edition: David R. Klein
- International Dimensions of Organizational Behavior, 5th Edition: Nancy J. Adler & Allison Gundersen
- An Introduction to Group Work Practice, 8th Edition: Ronald W. Toseland & Robert F. Rivas
- Bacterial Therapy of Cancer: Methods and Protocols, 1st Edition: Robert Hoffman
- Design Optimization of Fluid Machinery: Applying Computational Fluid Dynamics and Numerical Optimization, 1st Edition: Kwang-Yong Kim & Abdus Samad & Ernesto Benini
- Children, 13th Edition: John W. Santrock
- Retail Supply Chain Management, 2nd Edition: James B. Ayers & Mary Ann Odegaard
- Research Methods for Business Students, 7th Edition: Mark N.K. Saunders & Philip Lewis & Adrian Thornhill
- Fundamental Principles of Law and Economics, 1st Edition: Alan Devlin
- Principles of Economics, A Streamlined Approach with Connect, 3rd Edition: Robert Frank & Ben Bernanke & Kate Antonovics & Ori Heffetz
- Mastering AutoCAD 2019 and AutoCAD LT 2019, 1st Edition: George Omura & Brian C. Benton
- Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, Global 13th Edition: Raymond A. Barnett & Michael R. Ziegler & Karl E. Byleen
- Managerial Accounting: Tools for Business Decision Making, 6th Edition: Jerry J. Weygandt & Paul D. Kimmel & Donald E. Kieso
- Modern Principles of Economics, 3rd Edition: Tyler Cowen & Alex Tabarrok
- AutoCAD 3D Modeling: Exercise Workbook: Steve Heather
- AutoCAD For Dummies, 17th Edition: Bill Fane
- Health Promotion in School: Theory, Practice and Clinical Implications, UK Edition: Antonio Iudici M.D.
- Criminal Justice: A Brief Introduction, 12th Edition: Frank Schmalleger
- Culture′s Consequences: Comparing Values, Behaviors, Institutions and Organizations Across Nations, 2nd Edition: Geert Hofstede
- Retailing Management, 9th Edition: Michael Levy & Barton A Weitz & Dhruv Grewal
- Cooking: The Quintessential Art: Hervé This & Pierre Gagnaire & M. B. DeBevoise
- Cancer Stem Cells: Methods and Protocols, 1st Edition: Gianpaolo Papaccio & Vincenzo Desiderio
- College Algebra, 3rd Edition: John W. Coburn & Jeremy P. Coffelt
- Algebra and Trigonometry: Real Mathematics, Real People, 7th Edition: Ron Larson
- Microbiology Fundamentals: A Clinical Approach, 2nd Edition: Marjorie Kelly Cowan
- Culture and Values: A Survey of the Western Humanities, 8th Edition: Lawrence S. Cunningham & John J. Reich & Lois Fichner-Rathus
- Operating System Concepts Essentials, 2nd Edition: Abraham Silberschatz & Peter B. Galvin & Greg Gagne
- Capitalist Family Values: Gender, Work, and Corporate Culture at Boeing: Polly Reed Myers
- Practical Homicide Investigation: Tactics, Procedures, and Forensic Techniques, 5th Edition: Vernon J. Geberth
- Research Methods For Business: A Skill Building Approach, 7th Edition: Uma Sekaran & Roger Bougie
- Fundamentals of Financial Management, 15th Edition: Eugene F. Brigham & Joel F. Houston
- Business Statistics: A First Course, 7th Global Edition: David M. Levine & Kathryn A. Szabat & David F. Stephan
- The SAGE Handbook of Qualitative Business and Management Research Methods: History and Traditions, 1st Edition: Cathy Cassell & Ann L Cunliffe & Gina Grandy
- Diversity in Organizations, 2nd Edition: Myrtle P. Bell
- Macroeconomics, 5th Edition: Manfred Gartner
- Goldman-Cecil Medicine, 25th Edition: Lee Goldman & Andrew I. Schafer
- Material Culture in Russia and the USSR: Things, Values, Identities, 1st Edition: Graham H. Roberts
- Cognitive Psychology: Connecting Mind, Research, and Everyday Experience, 5th Edition: E. Bruce Goldstein
- Handbook of Personality Disorders: Theory, Research, and Treatment, 2nd Edition: W. John Livesley & Roseann Larstone
- Transformations: Women, Gender and Psychology, 3rd Edition: Mary Crawford
- Culture, Leadership, and Organizations: The GLOBE Study of 62 Societies, 1st Edition: Robert J. House & Paul J. Hanges & Mansour Javidan & Peter W. Dorfman & Vipin Gupta
- Adolescent Rationality and Development, 3rd Edition: David Moshman
- The Wiley Handbook of Action Research in Education, 1st Edition: Craig A. Mertler
- Principles of Virology, 4th Edition: S. Jane Flint & Vincent R. Racaniello & Glenn F. Rall & Anna Marie Skalka
- Pilbeam's Mechanical Ventilation: Physiological and Clinical Applications, 5th Edition: J M Cairo
- Polyoxometalates: Properties, Structure and Synthesis, UK Edition: Aaron P. Roberts
- Learning & Behavior: 8th Edition: James E. Mazur
- Microeconomics: Canada in the Global Environment, 9th Edition: Robin Bade & Michael Parkin
- Fundamentals of Ship Hydrodynamics: Fluid Mechanics, Ship Resistance and Propulsion, 1st Edition: Lothar Birk
- Blind Peoples Pragmatic Abilities, 1st Edition: Jolanta Sak-Wernicka
- M: Management, 5th Edition: Thomas Bateman & Scott Snell & Robert Konopaske
- Munson, Young and Okiishi's Fundamentals of Fluid Mechanics, 8th Edition: Philip M. Gerhart & Andrew L. Gerhart & John I. Hochstein
- Conceptual Physics, 12th Edition: Paul G. Hewitt
- The Wiley Handbook of Vocational Education and Training, 1st Edition: David Guile & Lorna Unwin
- Principles of Marketing: 7th Edition: Gary Armstrong & Stewart Adam & Sara Denize & Michael Volkov & Philip Kotler
- Probability and Statistics for Engineering and the Sciences, 9th Edition: Jay L. Devore
- Management: Leading & Collaborating in a Competitive World, 13th Edition: Thomas Bateman & Scott Snell & Robert Konopaske
- Pediatric and Neonatal Mechanical Ventilation: From Basics to Clinical Practice, 2015th Edition: Peter C. Rimensberger
- A New Psychology of Women: Gender, Culture, and Ethnicity, 4th Edition: Hilary M. Lips
- Cognitive Psychology: Connecting Mind, Research, and Everyday Experience, 4th Edition: E. Bruce Goldstein
- Life-Span Development, 17th Edition: John Santrock
- Emerging Genres in New Media Environments, 1st Edition: Carolyn R. Miller & Ashley R. Kelly
- Polyunsaturated Fatty Acid Metabolism, 1st Edition: Graham C. Burdge
- Biological Psychology, 13th Edition: James W. Kalat
- Mosby's Respiratory Care Equipment, 10th Edition: J. M. Cairo
- Computational Electromagnetics with MATLAB, 4th Edition: Matthew N.O. Sadiku
- Database Systems: Design, Implementation, & Management, 13th Edition: Carlos Coronel & Steven Morris
- MATLAB® Essentials: A First Course for Engineers and Scientists, 1st Edition: William Bober
- American Corrections: Concepts and Controversies, 2nd Edition: Barry A. Krisberg & Susan Marchionna & Christopher Hartney
- Principles and Practice of Phytotherapy: Modern Herbal Medicine, 2nd Edition: Kerry Bone & Simon Mills
- Microeconomics, 7th Global Edition: Jeffrey M. Perloff
- Modern Industrial Organization, Global Edition, 4th Edition: Dennis W. Carlton & Jeffrey M. Perloff
- Chemistry: A Molecular Approach, 4th Edition: Nivaldo J. Tro
- Business Communication: Process & Product, 9th Edition: Mary Ellen Guffey & Dana Loewy
- Lehne's Pharmacology for Nursing Care, 10th Edition: Jacqueline Burchum & Laura Rosenthal
- Florence Under Siege: Surviving Plague in an Early Modern City, 1st Edition: John Henderson
- Cultural Anthropology: An Applied Perspective, 10th Edition: Gary Ferraro & Susan Andreatta
- Foundations of Business, 6th Edition: William M. Pride & Robert J. Hughes & Jack R. Kapoor
- American Law in a Global Context: The Basics, 1st Edition: George P. Fletcher & Steve Sheppard
- Psychology of Women and Gender, 1st Edition: Miriam Liss & Kate Richmond & Mindy J. Erchull
- All-In-One Care Planning Resource: Medical-Surgical, Pediatric, Maternity, and Psychiatric-Mental Health, 4th Edition: Pamela L. Swearingen
- Theoretical Basis for Nursing, 5th Edition: Melanie McEwen & Evelyn M. Wills
- Research Methods for the Behavioral Sciences, 6th Edition: Frederick J Gravetter & Lori-Ann B. Forzano
- The Practice of Public Relations, 13th Global Edition: Fraser P. Seitel
- Basics of Mechanical Ventilation, 1st Edition: Hooman Poor (Author)
- Public Relations: The Profession and the Practice, 4th Edition: Dan Lattimore & Otis Baskin & Suzette Heiman & Elizabeth Toth
- Introductory Chemistry, 1st Edition: Julia Burdge
- Essentials of Statistics for the Behavioral Sciences, 8th Edition: Frederick J Gravetter & Larry B. Wallnau
- Molecular Genetics of Bacteria, 4th Edition: Larry Snyder & Joseph E. Peters & Tina M. Henkin & Wendy Champness
- Essentials of Biostatistics in Public Health, 3rd Edition: Lisa M. Sullivan
- Essentials of Environmental Health, 2nd Edition: Robert H. Friis
- Introduction to Linear Algebra, 5th Edition: Gilbert Strang
- Positive Psychology: The Science of Happiness and Flourishing, 2nd Edition: William C. Compton & Edward Hoffman
- Essentials of Mechanical Ventilation, 3rd Edition: Dean Hess & Robert Kacmarek
- The Essential World History, Volume I: To 1800, 8th Edition: William J. Duiker & Jackson J. Spielvogel
- Chemistry: An Atoms First Approach, 2nd Edition: Steven S. Zumdahl & Susan A. Zumdahl
- An Introduction to Management Science: Quantitative Approaches to Decision Making, 14th Edition: David R. Anderson & Dennis J. Sweeney & Thomas A. Williams & Jeffrey D. Camm & James J. Cochran
- Leading and Managing in Nursing, 7th Edition: Patricia S. Yoder-Wise
- Fundamental Accounting Principles, 24th Edition: John Wild & Ken Shaw
- The Leadership Experience, 6th Edition: Richard L. Daft
- Horngren's Cost Accounting: A Managerial Emphasis, 16th Edition: Srikant M. Datar & Madhav V. Rajan
- Health Promotion in Nursing Practice, 8th Edition: Carolyn L. Murdaugh & Mary Ann Parsons & Nola J. Pender
- Interviewing: Principles and Practices, 14th Edition: Charles Stewart & William Cash
- The Wiley Handbook of Problem-Based Learning, 1st Edition: Mahnaz Moallem & Woei Hung & Nada Dabbagh
- Astrobiology: Understanding Life in the Universe, 1st Edition: Charles S. Cockell
- Plant Physiology & Development, 6th Edition: Lincoln Taiz & Eduardo Zeiger & Ian M. Møller & Angus Murphy
- Texas Politics Today 2017-2018 Edition, 18th Edition: Jones & William Earl Maxwell & Ernest Crain & Morhea Lynn Davis & Christopher Wlezein
- American Government: Institutions and Policies, Brief Version, 13th Edition: James Q. Wilson & John J Dilulio & Meena Bose & Matthew S. Levendusky
- The SAGE Handbook of Diplomacy, 1st Edition: Costas M. Constantinou & Pauline Kerr & Paul Sharp
- Astrobiology: An Evolutionary Approach, 1st Edition: Vera M. Kolb
- 5G for the Connected World, 1st Edition: Devaki Chandramouli & Rainer Liebhart & Juho Pirskanen
- Astrobiology: From the Origins of Life to the Search for Extraterrestrial Intelligence, 1st Edition: Akihiko Yamagishi & Takeshi Kakegawa & Tomohiro Usui
- Medical Terminology: A Short Course, 8th Edition: Davi-Ellen Chabner
- Financial Accounting: An International Approach: Jagdish Kothari & Elisabetta Barone
- Conceptual Physics, 12th Global Edition: Paul G. Hewitt
- Diabetes and Exercise: From Pathophysiology to Clinical Implementation, 2nd Edition: Jane E. B. Reusch & Judith G. Regensteiner & Kerry J. Stewart & Aristidis Veves
- West's Pulmonary Pathophysiology, 9th Edition: John B. West & Andrew M. Luks
- Liver Pathophysiology: Therapies and Antioxidants, 1st Edition: Pablo Muriel
- Pediatric Trauma: Pathophysiology, Diagnosis, and Treatment, 2nd Edition: David E. Wesson & Bindi Naik-Mathuria
- Pathophysiology: The Biologic Basis for Disease in Adults and Children, 8th Edition: Kathryn L. McCance & Sue E. Huether
- Fitzpatrick's Dermatology, Ninth Edition, 2-Volume Set, 9th Edition: Sewon Kang
- Stroke: Pathophysiology, Diagnosis, and Management, 6th Edition: A David Mendelow & James C. Grotta & Gregory W Albers & Joseph P Broderick & Scott E Kasner & Eng H. Lo & Ralph L Sacco & Lawrence KS Wong
- Pathophysiology, 6th Edition: Jacquelyn L. Banasik
- The Heart of Mathematics: An Invitation to Effective Thinking, 4th Edition: Edward B. Burger
- The Strategic Management of Health Care Organizations, 8th Edition: Peter M. Ginter & W. Jack Duncan & Linda E. Swayne
- Pathophysiology of Disease: An Introduction to Clinical Medicine, 8th Edition: Gary D. Hammer & Stephen J. McPhee
- Astrobiology: An Introduction, 1st Edition: Alan Longstaff
- Handbook of Astrobiology, 1st Edition: Vera M. Kolb
- Pathophysiology: A Practical Approach, 3rd Edition: Lachel Story
- Crowley's An Introduction to Human Disease: Pathology and Pathophysiology Correlations, 10th Edition: Emily Reisner & Howard Reisner
- Hemodynamic Rounds: Interpretation of Cardiac Pathophysiology from Pressure Waveform Analysis, 4th Edition: Morton J. Kern & Michael J. Lim & James A. Goldstein
- Real Writing Essentials: Miriam Moore & Susan Anker
- The Visual Investor: How to Spot Market Trends, 2nd Edition: John J. Murphy
- Principles of Microeconomics, 8th Edition: N. Gregory Mankiw
- Stanfield's Essential Medical Terminology, 5th Edition: Nanna Cross & Dana McWay
- Taylor's Power Law: Order and Pattern in Nature, 1st Edition: R.A.J. Taylor
- Medical-Surgical Nursing: Assessment and Management of Clinical Problems, Single Volume 10th Edition: Sharon L. Lewis & Linda Bucher & Margaret M. Heitkemper & Mariann M. Harding & Jeffrey Kwong & Dottie Roberts
- Pharmacology for Nurses, 2nd Edition: Blaine T. Smith & Diane F. Pacitti
- Kozier & Erb's Fundamentals of Nursing, 10th Edition: Audrey T. Berman & Shirlee Snyder & Geralyn Frandsen
- Essentials of Medical Genetics for Nursing and Health Professionals: An Interprofessional Approach, 1st Edition: Laura M. Gunder McClary
- Indirect Care Handbook for Advanced Nursing Roles: Beyond the Bedside, 1st Edition: Patti Rager Zuzelo
- Medical-Surgical Nursing: Concepts & Practice, 3rd Edition: Holly Stromberg & Carol Dallred & Susan C. deWit
- Honan Focus on Adult Health: Medical-Surgical Nursing, 2nd Edition: Lippincott Williams & Wilkins
- Human Resource Management: Functions, Applications, and Skill Development, 3rd Edition: Robert N. Lussier & John R. Hendon
- Environmental Science, 14th Edition: Eldon Enger & Bradley Smith
- School Public Relations for Student Success, 1st Edition: Edward H. Moore
- Human Resource Management, 15th Edition: Robert L. Mathis & John H. Jackson & Sean R. Valentine & Patricia Meglich
- Community/Public Health Nursing: Promoting the Health of Populations, 7th Edition: Mary A. Nies & Melanie McEwen
- Essentials of Nursing Research: Appraising Evidence for Nursing Practice, 9th Edition: Denise F. Polit & Cheryl T. Beck
- Community & Public Health Nursing: Promoting the Public's Health, 9th Edition: Cherie Rector
- Pocket Companion to Guyton and Hall Textbook of Medical Physiology, 13th Edition: John E. Hall
- Bates' Guide to Physical Examination and History Taking, 12th Edition: Lynn S. Bickley
- Interpersonal Communication: Everyday Encounters, 8th Edition: Julia T. Wood
- Understanding Medical Surgical Nursing, 5th Edition: Linda S Williams & Paula D Hopper
- Tall Building Design: Steel, Concrete, and Composite Systems, 1st Edition: Bungale S. Taranath
- A Topical Approach to Lifespan Development, 9th Edition: John Santrock
- Neuroscience, 6th Edition: Dale Purves & George J. Augustine & David Fitzpatrick
- The Cambridge Handbook of Expertise and Expert Performance, 2nd Edition: K. Anders Ericsson & Robert R. Hoffman & Aaron Kozbelt & A. Mark Williams
- Principles of Neural Science, 5th Edition: Eric R. Kandel & James H. Schwartz & Thomas M. Jessell & Steven A. Siegelbaum & A. J. Hudspeth
- Fundamentals of Investments: Valuation and Management, 8th Edition: Bradford Jordan & Thomas Miller & Steve Dolvin
- Dimensional Analysis for Meds: Refocusing on Essential Metric Calculation, 5th Edition: Anna M. Curren
- Aircraft Systems: Instruments, Communications, Navigation, and Control (Wiley - IEEE), 1st Edition: Chris Binns
- Diagnostic Gynecologic and Obstetric Pathology, 3rd Edition: Christopher P. Crum & Kenneth R. Lee & Marisa R. Nucci & Scott R. Granter
- Human Resource Management, 10th Edition: Raymond Noe & John Hollenbeck & Barry Gerhart & Patrick Wright
- Paralegal Today: The Essentials, 6th Edition: Roger LeRoy Miller & Mary Meinzinger
- Biology: How Life Works, 2nd Edition: James R. Morris & Daniel L. Hartl & Andrew H. Knoll & Robert A. Lue
- Automotive Electricity and Electronics Tasksheet Manual: CDX Master Automotive Technician Series: David M. Jones & Kirk VanGelder
- Principles of Life, 2nd Edition: David M. Hillis & David Sadava & Richard W. Hill & Mary V. Price
- Shelly Cashman Series Microsoft Office 365 & Office 2016: Intermediate, 1st Edition: Steven M. Freund & Mary Z. Last & Philip J. Pratt & Susan L. Sebok & Misty E. Vermaat
- Black's Veterinary Dictionary, 22nd Edition: Edward Boden & Anthony Andrews
- McGraw-Hill's Taxation of Individuals and Business Entities,2019 Edition, 10th Edition: Brian Spilker & Benjamin Ayers & John Barrick & Edmund Outslay & John Robinson & Connie Weaver & Ronald Worsham
- Calculate with Confidence, 7th Edition: Deborah C. Gray Morris
- Macroeconomics: Policy and Practice, 2nd Edition: Frederic S. Mishkin
- Advanced Structural Analysis with MATLAB®, 1st Edition: Srinivasan Chandrasekaran
- Structural Analysis of Historical Constructions: An Interdisciplinary Approach, 1st Edition: Rafael Aguilar & Daniel Torrealva & Susana Moreira & Miguel A. Pando & Luis F. Ramos
- Accounting, 25th edition: Carl S. Warren & James M. Reeve & Jonathan Duchac
- Structural Reliability Analysis and Prediction, 3rd Edition: Robert E. Melchers & Andre T. Beck
- Unified Design of Steel Structures, 3rd Edition: Louis Geschwindner & Judy Liu & Charles Carter
- Design and Construction of Modern Steel Railway Bridges, 2nd Edition: John F. Unsworth
- Ultimate Limit State Analysis and Design of Plated Structures, 2nd Edition: Jeom Kee Paik
- Financial Markets, SME Financing and Emerging Economies, 1st Edition: Giusy Chesini & Elisa Giaretta & Andrea Paltrinieri
- European Psychiatric/Mental Health Nursing in the 21st Century: A Person-Centred Evidence-Based Approach, 1st Edition: José Carlos Santos & John R. Cutcliffe
- Financial Markets & Institutions, 9th Global Edition: Stanley Eakins Frederic Mishkin
- Liaisons, Student Edition: An Introduction to French, 3rd Edition: Wynne Wong & Stacey Weber-Fève & Bill VanPatten
- Financial Markets and Institutions, 8th Edition: Frederic S. Mishkin & Stanley Eakins
- Strategic Management: Concepts and Cases: Competitiveness and Globalization, 13th Edition: Michael A. Hitt & R. Duane Ireland & Robert E. Hoskisson
- Foundations of Financial Markets and Institutions: Pearson New International Edition, 4th Edition: Frank J Fabozzi & Franco P. Modigliani & Frank J. Jones
- Financial Institutions Management: A Risk Management Approach, 9th Edition: Anthony Saunders & Marcia Cornett
- Neuroanatomy in Clinical Context: An Atlas of Structures, Sections, Systems, and Syndromes, 9th Edition: Duane E. Haines
- Structural Analysis and Design of Process Equipment, 3rd Edition: Maan H. Jawad & James R. Farr
- Introduction to Aircraft Structural Analysis, 3rd Edition: T.H.G. Megson
- Business Law Today, Standard: Text & Summarized Cases, 11th Edition: Roger LeRoy Miller
- Steel Design, 5th Edition: William T. Segui
- Psychiatric & Mental Health Nursing for Canadian Practice, 4th Edition: Dr. Wendy Austin & Cindy Ann Peternelj-Taylor & Diane Kunyk & Mary Ann Boyd
- Economics of Strategy, 7th Edition: David Dranove & David Besanko & Mark Shanley & Scott Schaefer
- Financial Markets and Institutions, 6th Edition: Anthony Saunders & Marcia Cornett
- Statistics, 13th Edition: James T. McClave & Terry T. Sincich
- Pocket Companion for Physical Examination and Health Assessment, 7th Edition: Carolyn Jarvis
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- Hopkins' Nonprofit Law Dictionary, 1st Edition: Bruce R. Hopkins
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- An Introduction to Statistical Methods and Data Analysis, 7th Edition: R. Lyman Ott & Micheal T. Longnecker
- Structural Analysis: In Theory and Practice, 1st Edition: Alan Williams
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- Pediatric Primary Care, 6th Edition: Catherine E. Burns & Ardys M. Dunn & Margaret A. Brady & Nancy Barber Starr & Catherine G. Blosser & Dawn Lee Garzon Maaks
- Design of Highway Bridges: An LRFD Approach, 3rd Edition: Richard M. Barker & Jay A. Puckett
- Atlas of Interstitial Lung Disease Pathology: Pathology with High Resolution CT Correlations, 1st Edition: Andrew Churg
- Atlas of Dermatopathology: Practical Differential Diagnosis by Clinicopathologic Pattern, 1st Edition: Gunter Burg & Werner Kempf & Heinz Kutzner & Josef Feit & Laszlo Karai
- Atlas of Dermatopathology: Tumors, Nevi, and Cysts, 1st Edition: Gunter Burg & Heinz Kutzner & Werner Kempf & Josef Feit & Bruce R. Smoller
- Atlas of Essential Dermatopathology, 2013th Edition: Kasia S. Masterpol & Andrea Primiani & Lyn M. Duncan
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- C++ Templates: The Complete Guide, 2nd Edition: David Vandevoorde & Nicolai M. Josuttis & Douglas Gregor
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- Social Problems: Community, Policy, and Social Action, 6th Edition: Anna Y. Leon-Guerrero
- Anderson's Business Law and the Legal Environment, Comprehensive Volume, 23rd Edition: David P. Twomey & Marianne M. Jennings & Stephanie M Greene
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- International GAAP 2019, 1st Edition: Ernst & Young LLP
- Wiley Interpretation and Application of IFRS Standards, 1st Edition: PKF International Ltd
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Mega eTextbooks release thread (part-27)! Find your textbooks here between $5-$25 :)
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- Managerial Economics and Strategy, Global 2nd Edition: Jeffrey M. Perloff & James A. Brander
- Information Technology and Organizational Learning: Managing Behavioral Change in the Digital Age, 3rd Edition: Arthur M. Langer
- Human Anatomy & Physiology Laboratory Manual: Elaine N. Marieb & Lori A. Smith
- Principles of Molecular Virology, 6th Edition: Alan J. Cann
- The Wiley Handbook of Global Educational Reform, 1st Edition: Kenneth J. Saltman & Alexander J. Means
- Prescott's Microbiology, 10th Edition: Joanne Willey & Linda Sherwood & Christopher J. Woolverton
- Systems Analysis and Design, 6th Edition: Alan Dennis & Barbara Haley Wixom & Roberta M. Roth
- Love and Intimacy in Online Cross-Cultural Relationships: The Power of Imagination, 1st Edition: Wilasinee Pananakhonsab
- The Human Organism: Explorations in Biological Anthropology, 1st Edition: Elizabeth Weiss
- Nursing Theories and Nursing Practice, 4th Edition: Marlaine Smith & Marilyn Parker
- Statistics for Nursing: A Practical Approach, 3rd Edition: Elizabeth Heavey
- Life Cycle Assessment of Energy Systems: Closing the Ethical Loophole of Social Sustainability, English Edition: Nicholas Sakellariou
- A Practical Guide to Welding Solutions: Overcoming Technical and Material-Specific Issues: Robert W. Messler
- Programming the World Wide Web, 8th Edition: Robert W. Sebesta
- Maternal and Child Health Nursing: Care of the Childbearing and Childrearing Family, 8th Edition: JoAnne Silbert-Flagg & Adele Pillitteri
- Cengage Advantage Books: Culture Counts: A Concise Introduction to Cultural Anthropology, 4th Edition: Serena Nanda & Richard L. Warms
- International Management Behavior: Global and Sustainable Leadership, 7th Edition: Henry W. Lane & Martha L. Maznevski
- Cultural Competence in Health Education and Health Promotion, 2nd Edition: Miguel A. P¿rez & Raffy R. Luquis
- Sub-seasonal to Seasonal Prediction: The Gap Between Weather and Climate Forecasting, 1st Edition: Andrew Robertson & Frederic Vitart
- Retail Analytics: Integrated Forecasting and Inventory Management for Perishable Products in Retailing, 2015th Edition: Anna-Lena Sachs
- Molecular and Cell Biology of Cancer: When Cells Break the Rules and Hijack Their Own Planet, 1st Edition: Rita Fior & Rita Zilhão
- Qualitative Marketing Research: Understanding Consumer Behaviour, 1st Edition: Dominika Maison
- Communicating in Small Groups: Principles and Practices, 11th Edition: Steven A. Beebe & John T. Masterson
- America's Courts and the Criminal Justice System, 13th Edition: David W. Neubauer & Henry F. Fradella
- Services Marketing: Concepts, Strategies & Cases, 4th Edition: K. Douglas Hoffman & John E.G. Bateson
- Kinematics, Dynamics, and Design of Machinery, 3rd Edition: Kenneth J. Waldron & Gary L. Kinzel & Sunil K. Agrawal
- Essentials of Cultural Anthropology: A Toolkit for a Global Age, 2nd Edition: Kenneth J. Guest
- An Anthropology of Learning: On Nested Frictions in Cultural Ecologies, 2015th Edition: Cathrine Hasse
- Health Promotion Programs: From Theory to Practice, 1st Edition: Society for Public Health Education (SOPHE) & Carl I. Fertman & Diane D. Allensworth
- The American Lab: An Insider’s History of the Lawrence Livermore National Laboratory: C. Bruce Tarter
- Food Security and Climate Change, 1st Edition: Shyam Singh Yadav & Robert J. Redden & Jerry L. Hatfield & Andreas W. Ebert & Danny Hunter
- Health Assessment for Nursing Practice, 6th Edition: Susan F. Wilson & Jean Foret Giddens
- Tobacco Smoking Addiction: Epidemiology, Genetics, Mechanisms, and Treatment: Ming D. Li
- Cultural Anthropology: Asking Questions About Humanity, 2nd Edition: Robert L. Welsch & Luis A. Vivanco
- Accounting for Governmental & Nonprofit Entities, 17th Edition: Jacqueline Reck & Suzanne Lowensohn & Earl Wilson
- Addiction and Change: How Addictions Develop and Addicted People Recover, 2nd Edition: Carlo C. DiClemente
- Culture and the Politics of Welfare: Exploring Societal Values and Social Choices: J. Hudson & N. Jo & A. Keung
- Essential University Physics: Volume 2, 3rd Edition: Richard Wolfson
- Publication Manual of the American Psychological Association, 6th Edition: American Psychological Association
- Concepts of Programming Languages, 11th Global Edition: Robert Sebesta
- Through the Lens of Anthropology: An Introduction to Human Evolution and Culture, 1st Edition: Robert J. Muckle & Laura Tubelle de González
- Practical Research: Planning and Design, 11th Edition: Paul D. Leedy & Jeanne Ellis Ormrod
- Environment: The Science Behind the Stories, 6th Edition: Jay H. Withgott & Matthew Laposata
- Environment: The Science Behind the Stories, 3rd Canadian Edition: Jay H. Withgott & Matthew Laposata & Barbara Murck
- Applied Calculus for the Managerial, Life, and Social Sciences: A Brief Approach, 10th Edition: Soo T. Tan
- Essential Environment: The Science Behind the Stories, 5th Edition: Jay H. Withgott & Matthew Laposata
- Leadership and School Quality: Michael DiPaola & Wayne K. Hoy
- Group Dynamics, 7th Edition: Donelson R. Forsyth
- Practitioners' Guide to Human Rights Law in Armed Conflict, 1st Edition: Daragh Murray & Elizabeth Wilmshurst & Francoise Hampson & Charles Garraway & Noam Lubell & Dapo Akande
- Educational Administration: Theory, Research, and Practice, 9th Edition: Wayne Hoy & Cecil Miskel
- Group Dynamics for Teams, 5th Edition: Daniel J. Levi
- Human Behavior and the Social Environment: Shifting Paradigms in Essential Knowledge for Social Work Practice, 6th Edition: Joe M. Schriver
- Economics of Development, 7th Edition: Dwight H. Perkins & Steven Radelet & David L. Lindauer & Steven A. Block
- Carbon Nanomaterials for Bioimaging, Bioanalysis, and Therapy, English Edition:por Yuen Y. Hui & Huang-Cheng Chang & Haifeng Dong & Xueji Zhang
- Canadian Essentials of Nursing Research, 3rd Edition: Carmen G. Loiselle & Joanne Profetto-McGrath & Denise F. Polit & Cheryl T. Beck
- Rock Dynamics: From Research to Engineering: Proceedings of the 2nd International Conference on Rock Dynamics and Applications, 1st Edition: Haibo Li & Jianchun Li & Qianbing Zhang & Jian Zhao
- Organic Chemistry As a Second Language: Second Semester Topics, 4th Edition: David R. Klein
- International Dimensions of Organizational Behavior, 5th Edition: Nancy J. Adler & Allison Gundersen
- An Introduction to Group Work Practice, 8th Edition: Ronald W. Toseland & Robert F. Rivas
- Bacterial Therapy of Cancer: Methods and Protocols, 1st Edition: Robert Hoffman
- Design Optimization of Fluid Machinery: Applying Computational Fluid Dynamics and Numerical Optimization, 1st Edition: Kwang-Yong Kim & Abdus Samad & Ernesto Benini
- Children, 13th Edition: John W. Santrock
- Retail Supply Chain Management, 2nd Edition: James B. Ayers & Mary Ann Odegaard
- Research Methods for Business Students, 7th Edition: Mark N.K. Saunders & Philip Lewis & Adrian Thornhill
- Fundamental Principles of Law and Economics, 1st Edition: Alan Devlin
- Principles of Economics, A Streamlined Approach with Connect, 3rd Edition: Robert Frank & Ben Bernanke & Kate Antonovics & Ori Heffetz
- Mastering AutoCAD 2019 and AutoCAD LT 2019, 1st Edition: George Omura & Brian C. Benton
- Finite Mathematics for Business, Economics, Life Sciences and Social Sciences, Global 13th Edition: Raymond A. Barnett & Michael R. Ziegler & Karl E. Byleen
- Managerial Accounting: Tools for Business Decision Making, 6th Edition: Jerry J. Weygandt & Paul D. Kimmel & Donald E. Kieso
- Modern Principles of Economics, 3rd Edition: Tyler Cowen & Alex Tabarrok
- AutoCAD 3D Modeling: Exercise Workbook: Steve Heather
- AutoCAD For Dummies, 17th Edition: Bill Fane
- Health Promotion in School: Theory, Practice and Clinical Implications, UK Edition: Antonio Iudici M.D.
- Criminal Justice: A Brief Introduction, 12th Edition: Frank Schmalleger
- Culture′s Consequences: Comparing Values, Behaviors, Institutions and Organizations Across Nations, 2nd Edition: Geert Hofstede
- Retailing Management, 9th Edition: Michael Levy & Barton A Weitz & Dhruv Grewal
- Cooking: The Quintessential Art: Hervé This & Pierre Gagnaire & M. B. DeBevoise
- Cancer Stem Cells: Methods and Protocols, 1st Edition: Gianpaolo Papaccio & Vincenzo Desiderio
- College Algebra, 3rd Edition: John W. Coburn & Jeremy P. Coffelt
- Algebra and Trigonometry: Real Mathematics, Real People, 7th Edition: Ron Larson
- Microbiology Fundamentals: A Clinical Approach, 2nd Edition: Marjorie Kelly Cowan
- Culture and Values: A Survey of the Western Humanities, 8th Edition: Lawrence S. Cunningham & John J. Reich & Lois Fichner-Rathus
- Operating System Concepts Essentials, 2nd Edition: Abraham Silberschatz & Peter B. Galvin & Greg Gagne
- Capitalist Family Values: Gender, Work, and Corporate Culture at Boeing: Polly Reed Myers
- Practical Homicide Investigation: Tactics, Procedures, and Forensic Techniques, 5th Edition: Vernon J. Geberth
- Research Methods For Business: A Skill Building Approach, 7th Edition: Uma Sekaran & Roger Bougie
- Fundamentals of Financial Management, 15th Edition: Eugene F. Brigham & Joel F. Houston
- Business Statistics: A First Course, 7th Global Edition: David M. Levine & Kathryn A. Szabat & David F. Stephan
- The SAGE Handbook of Qualitative Business and Management Research Methods: History and Traditions, 1st Edition: Cathy Cassell & Ann L Cunliffe & Gina Grandy
- Diversity in Organizations, 2nd Edition: Myrtle P. Bell
- Macroeconomics, 5th Edition: Manfred Gartner
- Goldman-Cecil Medicine, 25th Edition: Lee Goldman & Andrew I. Schafer
- Material Culture in Russia and the USSR: Things, Values, Identities, 1st Edition: Graham H. Roberts
- Cognitive Psychology: Connecting Mind, Research, and Everyday Experience, 5th Edition: E. Bruce Goldstein
- Handbook of Personality Disorders: Theory, Research, and Treatment, 2nd Edition: W. John Livesley & Roseann Larstone
- Transformations: Women, Gender and Psychology, 3rd Edition: Mary Crawford
- Culture, Leadership, and Organizations: The GLOBE Study of 62 Societies, 1st Edition: Robert J. House & Paul J. Hanges & Mansour Javidan & Peter W. Dorfman & Vipin Gupta
- Adolescent Rationality and Development, 3rd Edition: David Moshman
- The Wiley Handbook of Action Research in Education, 1st Edition: Craig A. Mertler
- Principles of Virology, 4th Edition: S. Jane Flint & Vincent R. Racaniello & Glenn F. Rall & Anna Marie Skalka
- Pilbeam's Mechanical Ventilation: Physiological and Clinical Applications, 5th Edition: J M Cairo
- Polyoxometalates: Properties, Structure and Synthesis, UK Edition: Aaron P. Roberts
- Learning & Behavior: 8th Edition: James E. Mazur
- Microeconomics: Canada in the Global Environment, 9th Edition: Robin Bade & Michael Parkin
- Fundamentals of Ship Hydrodynamics: Fluid Mechanics, Ship Resistance and Propulsion, 1st Edition: Lothar Birk
- Blind Peoples Pragmatic Abilities, 1st Edition: Jolanta Sak-Wernicka
- M: Management, 5th Edition: Thomas Bateman & Scott Snell & Robert Konopaske
- Munson, Young and Okiishi's Fundamentals of Fluid Mechanics, 8th Edition: Philip M. Gerhart & Andrew L. Gerhart & John I. Hochstein
- Conceptual Physics, 12th Edition: Paul G. Hewitt
- The Wiley Handbook of Vocational Education and Training, 1st Edition: David Guile & Lorna Unwin
- Principles of Marketing: 7th Edition: Gary Armstrong & Stewart Adam & Sara Denize & Michael Volkov & Philip Kotler
- Probability and Statistics for Engineering and the Sciences, 9th Edition: Jay L. Devore
- Management: Leading & Collaborating in a Competitive World, 13th Edition: Thomas Bateman & Scott Snell & Robert Konopaske
- Pediatric and Neonatal Mechanical Ventilation: From Basics to Clinical Practice, 2015th Edition: Peter C. Rimensberger
- A New Psychology of Women: Gender, Culture, and Ethnicity, 4th Edition: Hilary M. Lips
- Cognitive Psychology: Connecting Mind, Research, and Everyday Experience, 4th Edition: E. Bruce Goldstein
- Life-Span Development, 17th Edition: John Santrock
- Emerging Genres in New Media Environments, 1st Edition: Carolyn R. Miller & Ashley R. Kelly
- Polyunsaturated Fatty Acid Metabolism, 1st Edition: Graham C. Burdge
- Biological Psychology, 13th Edition: James W. Kalat
- Mosby's Respiratory Care Equipment, 10th Edition: J. M. Cairo
- Computational Electromagnetics with MATLAB, 4th Edition: Matthew N.O. Sadiku
- Database Systems: Design, Implementation, & Management, 13th Edition: Carlos Coronel & Steven Morris
- MATLAB® Essentials: A First Course for Engineers and Scientists, 1st Edition: William Bober
- American Corrections: Concepts and Controversies, 2nd Edition: Barry A. Krisberg & Susan Marchionna & Christopher Hartney
- Principles and Practice of Phytotherapy: Modern Herbal Medicine, 2nd Edition: Kerry Bone & Simon Mills
- Microeconomics, 7th Global Edition: Jeffrey M. Perloff
- Modern Industrial Organization, Global Edition, 4th Edition: Dennis W. Carlton & Jeffrey M. Perloff
- Chemistry: A Molecular Approach, 4th Edition: Nivaldo J. Tro
- Business Communication: Process & Product, 9th Edition: Mary Ellen Guffey & Dana Loewy
- Lehne's Pharmacology for Nursing Care, 10th Edition: Jacqueline Burchum & Laura Rosenthal
- Florence Under Siege: Surviving Plague in an Early Modern City, 1st Edition: John Henderson
- Cultural Anthropology: An Applied Perspective, 10th Edition: Gary Ferraro & Susan Andreatta
- Foundations of Business, 6th Edition: William M. Pride & Robert J. Hughes & Jack R. Kapoor
- American Law in a Global Context: The Basics, 1st Edition: George P. Fletcher & Steve Sheppard
- Psychology of Women and Gender, 1st Edition: Miriam Liss & Kate Richmond & Mindy J. Erchull
- All-In-One Care Planning Resource: Medical-Surgical, Pediatric, Maternity, and Psychiatric-Mental Health, 4th Edition: Pamela L. Swearingen
- Theoretical Basis for Nursing, 5th Edition: Melanie McEwen & Evelyn M. Wills
- Research Methods for the Behavioral Sciences, 6th Edition: Frederick J Gravetter & Lori-Ann B. Forzano
- The Practice of Public Relations, 13th Global Edition: Fraser P. Seitel
- Basics of Mechanical Ventilation, 1st Edition: Hooman Poor (Author)
- Public Relations: The Profession and the Practice, 4th Edition: Dan Lattimore & Otis Baskin & Suzette Heiman & Elizabeth Toth
- Introductory Chemistry, 1st Edition: Julia Burdge
- Essentials of Statistics for the Behavioral Sciences, 8th Edition: Frederick J Gravetter & Larry B. Wallnau
- Molecular Genetics of Bacteria, 4th Edition: Larry Snyder & Joseph E. Peters & Tina M. Henkin & Wendy Champness
- Essentials of Biostatistics in Public Health, 3rd Edition: Lisa M. Sullivan
- Essentials of Environmental Health, 2nd Edition: Robert H. Friis
- Introduction to Linear Algebra, 5th Edition: Gilbert Strang
- Positive Psychology: The Science of Happiness and Flourishing, 2nd Edition: William C. Compton & Edward Hoffman
- Essentials of Mechanical Ventilation, 3rd Edition: Dean Hess & Robert Kacmarek
- The Essential World History, Volume I: To 1800, 8th Edition: William J. Duiker & Jackson J. Spielvogel
- Chemistry: An Atoms First Approach, 2nd Edition: Steven S. Zumdahl & Susan A. Zumdahl
- An Introduction to Management Science: Quantitative Approaches to Decision Making, 14th Edition: David R. Anderson & Dennis J. Sweeney & Thomas A. Williams & Jeffrey D. Camm & James J. Cochran
- Leading and Managing in Nursing, 7th Edition: Patricia S. Yoder-Wise
- Fundamental Accounting Principles, 24th Edition: John Wild & Ken Shaw
- The Leadership Experience, 6th Edition: Richard L. Daft
- Horngren's Cost Accounting: A Managerial Emphasis, 16th Edition: Srikant M. Datar & Madhav V. Rajan
- Health Promotion in Nursing Practice, 8th Edition: Carolyn L. Murdaugh & Mary Ann Parsons & Nola J. Pender
- Interviewing: Principles and Practices, 14th Edition: Charles Stewart & William Cash
- The Wiley Handbook of Problem-Based Learning, 1st Edition: Mahnaz Moallem & Woei Hung & Nada Dabbagh
- Astrobiology: Understanding Life in the Universe, 1st Edition: Charles S. Cockell
- Plant Physiology & Development, 6th Edition: Lincoln Taiz & Eduardo Zeiger & Ian M. Møller & Angus Murphy
- Texas Politics Today 2017-2018 Edition, 18th Edition: Jones & William Earl Maxwell & Ernest Crain & Morhea Lynn Davis & Christopher Wlezein
- American Government: Institutions and Policies, Brief Version, 13th Edition: James Q. Wilson & John J Dilulio & Meena Bose & Matthew S. Levendusky
- The SAGE Handbook of Diplomacy, 1st Edition: Costas M. Constantinou & Pauline Kerr & Paul Sharp
- Astrobiology: An Evolutionary Approach, 1st Edition: Vera M. Kolb
- 5G for the Connected World, 1st Edition: Devaki Chandramouli & Rainer Liebhart & Juho Pirskanen
- Astrobiology: From the Origins of Life to the Search for Extraterrestrial Intelligence, 1st Edition: Akihiko Yamagishi & Takeshi Kakegawa & Tomohiro Usui
- Medical Terminology: A Short Course, 8th Edition: Davi-Ellen Chabner
- Financial Accounting: An International Approach: Jagdish Kothari & Elisabetta Barone
- Conceptual Physics, 12th Global Edition: Paul G. Hewitt
- Diabetes and Exercise: From Pathophysiology to Clinical Implementation, 2nd Edition: Jane E. B. Reusch & Judith G. Regensteiner & Kerry J. Stewart & Aristidis Veves
- West's Pulmonary Pathophysiology, 9th Edition: John B. West & Andrew M. Luks
- Liver Pathophysiology: Therapies and Antioxidants, 1st Edition: Pablo Muriel
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- Pathophysiology: The Biologic Basis for Disease in Adults and Children, 8th Edition: Kathryn L. McCance & Sue E. Huether
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- Pathophysiology, 6th Edition: Jacquelyn L. Banasik
- The Heart of Mathematics: An Invitation to Effective Thinking, 4th Edition: Edward B. Burger
- The Strategic Management of Health Care Organizations, 8th Edition: Peter M. Ginter & W. Jack Duncan & Linda E. Swayne
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